Rie on Nostr: nprofile1q…y4m8e I think the main usecase for extensions is for addons you ship to ...
nprofile1qyt8wumn8ghj7un9d3shjtnyd968gmewwp6kytcqyz3p3c3334hn5kn5207cxkfu4ajchqau00c6ltuj632rv0m6nzrxury4m8e (nprofile…4m8e) I think the main usecase for extensions is for addons you ship to other devs, so they can drop a library file into their project without using a custom build of godot. If what you add is exclusively for your own game that you ship and you compile the engine anyway (e.g. to remove features you don't use for a smaller binary) then modules are at least as good if not better afaik