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2025-10-14 09:26:47 UTC

8Bit | :linux: :godot: :gog: :switch: on Nostr: #godotengine devs: I have recently dug into compiling the engine as well as writing ...

#godotengine devs: I have recently dug into compiling the engine as well as writing C++ extensions for it using GDExtension. But technically I could also do that with modules inside the engine itself.

Now I wonder: Since I have to compile GDExtension for each target platform and recompiling each time the engine is upgraded... wouldn't it make more sense to add additional C++ code via modules?

It almost seems... easier?

What's your take?