Alright P͓̬͈͐̆̇ͣ͊Ủ͍̞̬̼͔̥̦̋͑͂̏̋̑M̸̝̖͌̆͌̍ͧ͛ͧP̴̱̹̹̹̙ͯK͉̤͍̰̗ͥ̑̌ͫ͌̑I̵̤̦ͭ̔̊̇̀ͤN̤͙̖̺̦͓̱̋ͯ̑ͅI̞͍̪̼̺̻͇ͩͩ́̍Ģ̵̳̹̜̥̳͋̊̍G͍͈ͫ̎ͨ̏̈̔̉ͅE̶̫͔̲͈̊̇̒̎̆͑ͮ͛R̷̵͓̟͚̯̟ͦ (nprofile…gur5) i got some ideas for character creation traits. As a start i think i have a good amount:
Positive:
-Spartan: You consume half the food you would normally consume
-Lurker: Sneak attacks deal two extra damage dice on top of their normal bonuses
-Apt Pupil: You gain 20% extra experience
-Fairweather person: If you are fully rested and fully healed, you have a +2 to all your rolls.
-On guard: You have a +7 bonus to your initiative
Neutral:
-Bloodthirsty: You increase the melee and unarmed damage you deal by 12 but you always fight to the death.
-Wary: You have a +2 bonus to alertness rolls to detect traps and hidden enemies but you have a -4 penalty to willpower rolls to resist Fear, Terror and Overwhelmed
-Fast metabolism: You recover 4 extra health per day but you consume double the amount of food you would normally consume.
-Insomniac: You don't need to sleep but you have a permanent penalty of -3 to all your rolls. You may only recover from fatigue by resting and eating.
-Stubborn: You have a -2 penalty to all your rolls but failing a roll will grant you a +1 cumulative bonus to all your rolls that will disappear when you pass your next roll.
Negative:
-Stinky: You take a -4 penalty to your charisma rolls and enemies gain a +3 to their alertness rolls to find you.
-Brittle bones: You take 9 extra damage from blunt weapons and projectiles
-Forgetful: You always need to roll intelligence in order to remember things. You take a -3 penalty to this roll per each passing day until the 4th day where you cannot remember menial or quest related facts.
-Braggart: Enemies will target you more oftenly in combat.
-Tuckered out: Whenever you are considered exhausted you gain an extra -2 penalty to all your rolls and you deal -6 damage with melee and unarmed attacks
I think i got something but i'll need to work on the point system. Way too many shit to work out
