Yora on Nostr: Given that I am already constructing my models for my game mostly by scaling ...
Given that I am already constructing my models for my game mostly by scaling different things as being double or a quarter the size of each other, constantly snapping everything to the grid, and I'm aligning UVs to be exactly 64x64 pixels per square meter, I am seriously considering to switch Blender to an 8-based grid.
Like a true ultra geometry nerd. 😆
Published at
2026-10-12 11:17:56 UTCEvent JSON
{
"id": "25137fba6c98d96f26f18db6702ede85da1bb7510b947f2e4a8acb97fd7a392a",
"pubkey": "c317f66fae9167bb01561ea0464b2c951fec6ddf689d46eb9a7c09e59e9dade7",
"created_at": 1791803876,
"kind": 1,
"tags": [
[
"proxy",
"https://mastodon.gamedev.place/users/yora/statuses/117427658832883855",
"activitypub"
],
[
"client",
"Mostr",
"31990:6be38f8c63df7dbf84db7ec4a6e6fbbd8d19dca3b980efad18585c46f04b26f9:mostr",
"wss://relay.ditto.pub"
]
],
"content": "Given that I am already constructing my models for my game mostly by scaling different things as being double or a quarter the size of each other, constantly snapping everything to the grid, and I'm aligning UVs to be exactly 64x64 pixels per square meter, I am seriously considering to switch Blender to an 8-based grid.\n\nLike a true ultra geometry nerd. 😆",
"sig": "f8519761b077c94abbdf3db7265919c11a6517f8e454f8de0200d6061a5a702284ef2c11f895fdaafa37e5a8d6f03d5c2a34647d0007b6f469b519ee474b2e2d"
}