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2024-09-06 10:07:12 UTC
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hazlin at rest on Nostr: All modes are single thread, block count 2500 (attached video): Mode 1 -> Compute ...

All modes are single thread, block count 2500 (attached video):
Mode 1 -> Compute everything every frame -> 24 FPS
Mode 2 -> Cache everything, just update vertexes, synchronous rotation -> 60+ FPS
Mode 2 -> Cache everything, just update vertexes, random rotation -> 60+ FPS

Today I learned that ram is more important than CPU count for godot xD