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2026-10-03 22:24:38 UTC

Per Vognsen on Nostr: Fabian info-dump thread based on his experience (or at least I think it's based on ...



Fabian info-dump thread based on his experience (or at least I think it's based on that) of implementing this in the Larrabee software renderer/graphics driver.
The TL;DR version is that the number of vertices generated makes a _huge_ difference, and the main reason mesh shaders work, tessellation HW semi-works and GS doesn't work at all has to do with the amount of vertex sharing you get out of them.