Fabian Giesen on Nostr: nprofile1q…cdm5v The TL;DR version is that the number of vertices generated makes a ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqpd2ymxmumg0srrjpa43gylxfxdgkz3rkvrdrxa5q8kgr8u07k0cspcdm5v (nprofile…dm5v) The TL;DR version is that the number of vertices generated makes a _huge_ difference, and the main reason mesh shaders work, tessellation HW semi-works and GS doesn't work at all has to do with the amount of vertex sharing you get out of them.