Rie on Nostr: nprofile1q…anuu0 Godot's strength slider adjusts both the radius and the intensity ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqaanuu0 (nprofile…nuu0) Godot's strength slider adjusts both the radius and the intensity simultaneously for some reason, I only adjust the radius. Maybe the solution for Godot is to split that setting into two sliders, if their algorithm in the backend allows that