I already mentioned this under [ScribesAndMakers](https://tech.lgbt/@bluestarultor/117350141331249365 ), but I split up repeat visits to an area into a single big event since I'm aiming for 8 mandatory bosses. To elaborate on things:<li>A straightforward area with a single theme. The boss will appear in a later area if this isn't chosen.</li><li>A harder area under a couple themes where the player will need to navigate movement puzzles to work their way through. There are a couple shops to pick up heals, but the player may not need them with good timing.</li><li>An area with a lot of themes that need to be accounted for and some traps. Ultimately pretty hard, but a little grinding goes a long way. The "combat hard" area.</li><li>A grueling 3-theme area rife with traps, but with shops to assist with mitigating them. The boss will appear in a later area if this isn't chosen. The "puzzle hard" area.</li>
#ScribesAndMakers Sep. 28: How satisfied are you with the creative work you've done this month?
Very. I think I gave *Grey Coded* necessary replay value by taking a series of repeat visits to an area and making them a branching path in one big event. I've been filling the details of that out after the initial idea. It's probably a top 5 decision I've made for this game!