Omar on Nostr: nprofile1q…p6w63 OK but surely we would have seen more 256x256 palette-indexed ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqd5zdw7xjly79rqhzprm45q080t63wtane8dw2eudkcjhh9je6hfqmp6w63 (nprofile…6w63) OK but surely we would have seen more 256x256 palette-indexed textures (e.g. 64 KB) occasionally even back then. The person who made this engine pioneered new rendering techniques this year https://www.youtube.com/watch?v=rNEo0aQkGnU Even being a "demomaking" techniques (aka trade-offs that wouldn't scale to a full game) it seems novel for the hw.