Yora on Nostr: Exploring the texture files of older games from the 90s, I am wondering why they ...
Exploring the texture files of older games from the 90s, I am wondering why they would often atomize their textures into such very small pieces instead of doing trim sheets.
A particularly extreme example is the big mech from Metal Gear Solid. It's the big star of the game, but it has 338 texture files, and it appears only in a single room where it's mostly motionless. It's not like any of these pieces would appear anywhere else separately from each other.
#retrogaming #gamedev
Published at
2026-10-21 14:21:41 UTCEvent JSON
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"content": "Exploring the texture files of older games from the 90s, I am wondering why they would often atomize their textures into such very small pieces instead of doing trim sheets.\n\nA particularly extreme example is the big mech from Metal Gear Solid. It's the big star of the game, but it has 338 texture files, and it appears only in a single room where it's mostly motionless. It's not like any of these pieces would appear anywhere else separately from each other.\n\n#retrogaming #gamedev",
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