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2026-10-21 14:21:41 UTC

Yora on Nostr: Exploring the texture files of older games from the 90s, I am wondering why they ...

Exploring the texture files of older games from the 90s, I am wondering why they would often atomize their textures into such very small pieces instead of doing trim sheets.

A particularly extreme example is the big mech from Metal Gear Solid. It's the big star of the game, but it has 338 texture files, and it appears only in a single room where it's mostly motionless. It's not like any of these pieces would appear anywhere else separately from each other.

#retrogaming #gamedev