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2025-01-06 16:06:32 UTC

Yuri on Nostr: You know, it's a good thing that in Godot 4's GDScript you have to explicitly call ...

You know, it's a good thing that in Godot 4's GDScript you have to explicitly call super methods when overriding. But it's incredibly annoying that when you fail to do so, there is no clear indication of a mistake. Instead, some things just silently cease to work.