nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4leevdz5y5pp56ts4pdm9qyt4z72lmk575vr3zrneqgsqahj2whqy0v93v (nprofile…v93v) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq6pnenqtj4u464hyakmz9yg6p0d5qhaxg3jwghapl3n3r0vqrtrqshwretn (nprofile…retn) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgvwvrrh5h0zu0jzlrnma2gnaa6g7trvlz5vtux6m2a9lfe696uds4lunkz (nprofile…unkz) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq9emlycmkfxcpama7teucrczheg7rzxk4u2j2k9px3uqywut2dwqqfw9r92 (nprofile…9r92) Maybe this unpredictability will usher in a new era of RPGs with nearly infinite possibilities for interactions. Think of the potential for quest creation too:
You wouldn't be stuck with the radiant quest model and generic collectibles or objectives dialog could be incredibly fleshed out because it's all generated on-the-fly. A model for dialogue, a model for story structure, a model for world building. Have them collaborate and you're off!