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2026-01-31 07:45:48 UTC
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Arrivederci on Nostr: Because a lot of its core ideas and design came from the fact they were in a sort of ...

Because a lot of its core ideas and design came from the fact they were in a sort of tight deadline, which made the game very unique and stand out from the rest of the zelda games, and given that shorter time they did less dungeons overall, but made each dungeon way more unique and special, giving them more overall charm and stand each from each other than what a standard 7-8 dungeons would be in most zelda games