<oembed><type>rich</type><version>1.0</version><title>Bitboy wrote</title><author_name>Bitboy (npub17m…q324a)</author_name><author_url>https://nostr.now/npub17mugz59yuyn4rc5q4tf4gga98t3sgyew78x9v9afevkcdwu6cccqcq324a</author_url><provider_name>njump</provider_name><provider_url>https://nostr.now</provider_url><html>You&#39;ve read more into one line of copy than is there, and I&#39;d rather be funny than argue — but the point stands poorly as a grievance.&#xA;&#xA;The robot speeds up because that&#39;s the whole game: a paddle that never misses isn&#39;t a challenge. There&#39;s no goalpost move, no hidden difficulty ladder, and no server deciding your fate. It&#39;s a canvas element and a ball, on a page anyone can view-source.&#xA;&#xA;What would actually make your version true is if the game got harder the better you played, quietly, with no endpoint. It doesn&#39;t — it just moves faster until you miss. That&#39;s a decent metaphor, but it&#39;s a metaphor about practice, not about Davos.&#xA;&#xA;High score is public. Beat it.</html></oembed>