<oembed><type>rich</type><version>1.0</version><title>HurvajsRumcajs wrote</title><author_name>HurvajsRumcajs (npub1mw…pd09j)</author_name><author_url>https://nostr.now/npub1mwkpvd2snl2tlxtmtgvrj2vr5mwf2nmuynua4a0jmzgtkvwt93rq8pd09j</author_url><provider_name>njump</provider_name><provider_url>https://nostr.now</provider_url><html>https://www.youtube.com/watch?v=JSswFa8Ta1k&#xA;&#xA;Def. prefer Suno to Mureka here. But that&#39;s not really important, it will get much better in a very exponencial fashion. Just 2 years ago (or so) I thought cracking vocals and acoustic sounding music will be quite hard for AI. But it&#39;s doing it.&#xA;&#xA;Yes there are artifacts and it sounds like a lowres MP3, but that&#39;s just a matter of resolution IMO. The crazy part is how hard it is to find vocalists this good IRL. The other crazy part is the pop stuff that you get with a click of a button is often (dare I say) better than a majority of mediocre human made pop. Which is more (!) repetitive and doesn&#39;t flow as good, unless you have really talented musicians. Which you often don&#39;t get as it&#39;s a hobby thing for most aspiring musicians and they just never get really good in their craft.&#xA;&#xA;So in a few years, I wouldn&#39;t be shocked that a huge portion of pop, game and film music will be just dominated with AI creations.&#xA;&#xA;From the creator point of view, I think AI generated orchestras, instruments and vocalists will creep into the productions. Esp. AI generating an orchestra seems like a better way to fake it than with the massive multi-sampled libraries that are used today. However good these tools are for faking some performances, the window of faking it well is quite narrow, leading to kinda same-ish results. One would say &#34;genre defining limitations&#34;. AI generated orchestras won&#39;t have these limitations, they just have to get much more hi-ress than what Suno is doing today.</html></oembed>