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  <updated>2026-10-30T14:34:26Z</updated>
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  <title>Nostr notes by Die4Ever</title>
  <author>
    <name>Die4Ever</name>
  </author>
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  <entry>
    <id>https://nostr.now/nevent1qqsyanxk3ltm4zkcxfdvu5a4p7qfr0ttf396kzzrve424juh9p5p5hczyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpve4rzfe</id>
    
      <title type="html">if an instance has no users and only communities, then it&amp;#39;s ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsyanxk3ltm4zkcxfdvu5a4p7qfr0ttf396kzzrve424juh9p5p5hczyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpve4rzfe" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsg30pydlelv40jjmsy4ls4xvpj8w7hpad5v0yw8y4mt43fvn2cm6cnt72dn&#39;&gt;nevent1q…72dn&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;if an instance has no users and only communities, then it&amp;#39;s less likely to be defederated by anyone, and easier to manage&lt;br/&gt;&lt;br/&gt;I do the same thing (also because I don&amp;#39;t want to pay for tons of storage space lol) &lt;a href=&#34;https://lemmy.mods4ever.com/communities&#34;&gt;https://lemmy.mods4ever.com/communities&lt;/a&gt;
    </content>
    <updated>2025-02-20T03:04:07Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsquyyp8ltgkkhplx9sxrtkva6759v6uuvhqjfj5wp48kjgllqv2dszyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpvx6hlpc</id>
    
      <title type="html">cross-posted from: !stauf_mansion@lemmy.mods4ever.com | ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsquyyp8ltgkkhplx9sxrtkva6759v6uuvhqjfj5wp48kjgllqv2dszyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpvx6hlpc" />
    <content type="html">
      cross-posted from: !stauf_mansion@lemmy.mods4ever.com | &lt;a href=&#34;https://lemmy.mods4ever.com/post/335&#34;&gt;https://lemmy.mods4ever.com/post/335&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&amp;gt; This was streamed live before but unfortunately had audio issues. This version of the video has fixed audio.
    </content>
    <updated>2024-12-16T17:56:07Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsp33lm80asdggnrypqmq0z9ftxkfl0vnqw3u5w2qug0nheureensqzyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpvdxkuzz</id>
    
      <title type="html">## I don&amp;#39;t need to remind you that this investigation is ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsp33lm80asdggnrypqmq0z9ftxkfl0vnqw3u5w2qug0nheureensqzyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpvdxkuzz" />
    <content type="html">
      ## I don&amp;#39;t need to remind you that this investigation is strictly unofficial&lt;br/&gt;&lt;br/&gt;We are excited to announce that [_Rise of the Dragon_](&lt;a href=&#34;https://en.wikipedia.org/wiki/Rise_of_the_Dragon&#34;&gt;https://en.wikipedia.org/wiki/Rise_of_the_Dragon&lt;/a&gt;)  is now ready for public testing. This is the first of a small number of games built using the DGDS (Dynamix Game Development System) engine.&lt;br/&gt;&lt;br/&gt;The Dynamix name may be familiar – bought by Sierra in 1990, the Dynamix brand continued and became well known for action and puzzle games like _The Incredible Machine_, _A10 Tank Killer_, and _Red Baron_.  They also made a few adventures using the custom DGDS engine.&lt;br/&gt;&lt;br/&gt;_Rise of the Dragon_ is set in Los Angeles in a dark version of the future, circa 2053.  You play as Blade Hunter, a private investigator and retired police officer.  After a designer drug kills the mayor&amp;#39;s rebellious daughter, Chandra, Hunter is hired to find the people responsible for releasing the drug on the streets. What Blade ultimately finds is much more than he expected.  _Rise of the Dragon_ combines classic point-and-click adventure style with platforming arcade sequences, giving a unique gameplay combination.&lt;br/&gt;&lt;br/&gt;You’ll need the latest [daily build of ScummVM](&lt;a href=&#34;https://scummvm.org/downloads/#daily&#34;&gt;https://scummvm.org/downloads/#daily&lt;/a&gt;) and files from the DOS version of the game, which you can buy at [GOG](&lt;a href=&#34;https://www.gog.com/en/game/rise_of_the_dragon&#34;&gt;https://www.gog.com/en/game/rise_of_the_dragon&lt;/a&gt;) (check [our wiki](&lt;a href=&#34;https://wiki.scummvm.org/index.php/Rise_of_the_Dragon&#34;&gt;https://wiki.scummvm.org/index.php/Rise_of_the_Dragon&lt;/a&gt;) for the required data files).  Please file any issues you notice on our [bug tracker](&lt;a href=&#34;https://bugs.scummvm.org/&#34;&gt;https://bugs.scummvm.org/&lt;/a&gt;).&lt;br/&gt;&lt;br/&gt;![]( &lt;img src=&#34;https://programming.dev/pictrs/image/c5285306-569e-4892-8aa9-0bbbdd665f4d.png&#34;&gt; )&lt;br/&gt;&lt;br/&gt;![]( &lt;img src=&#34;https://programming.dev/pictrs/image/03f571a3-ad30-44c7-b995-bfbc851eaeb2.png&#34;&gt; )&lt;br/&gt;&lt;br/&gt;![]( &lt;img src=&#34;https://programming.dev/pictrs/image/4026e3bc-4a24-4bfa-95f8-87722e05a3c6.png&#34;&gt; )
    </content>
    <updated>2024-10-30T21:56:56Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsq46jl0z50s7nff39nq06qf454vnry9ane7ssm9kp559un4aaydgczyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpv6dckpq</id>
    
      <title type="html">cross-posted from: !stauf_mansion@lemmy.mods4ever.com | ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsq46jl0z50s7nff39nq06qf454vnry9ane7ssm9kp559un4aaydgczyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpv6dckpq" />
    <content type="html">
      cross-posted from: !stauf_mansion@lemmy.mods4ever.com | &lt;a href=&#34;https://lemmy.mods4ever.com/post/327&#34;&gt;https://lemmy.mods4ever.com/post/327&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&amp;gt; The 1990s was a time of rapid change in the tech powering video game graphics. From pre-rendering, to ray casting, to texture-mapped polygons, it seemed that a major innovation was around every corner.&lt;br/&gt;&amp;gt;&lt;br/&gt;&amp;gt; However, the pathway towards graphical realism hasn&amp;#39;t always been clear. Let&amp;#39;s explore one such forking path: full-motion video. With CD-powered consoles and home PCs arriving in the 90&amp;#39;s, FMV-powered games became viable at last, promising the world... but only delivering oddity after oddity.&lt;br/&gt;&lt;br/&gt;* 00:00 - Introduction&lt;br/&gt;* 7:19 - Night Trap&lt;br/&gt;* 23:50 - The 7th Guest&lt;br/&gt;* 31:07 - Frankenstein: Through the Eyes of the Monster&lt;br/&gt;*  36:12 - Corpse Killer&lt;br/&gt;* 41:12 - Phantasmagoria&lt;br/&gt;* 1:09:29 - Gabriel Knight 2: The Beast Within&lt;br/&gt;* 1:42:45 - Phantasmagoria 2: A Puzzle of Flesh&lt;br/&gt;* 2:11:36 - Bad Mojo&lt;br/&gt;* 2:28:14 - Harvester (Revisited)&lt;br/&gt;* 2:47:39 - Conclusion
    </content>
    <updated>2024-10-20T19:07:25Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszr28ddmy0drmkk05nptltwxwp0pm8ept36vkt64rchwt828k206qzyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpvap4cck</id>
    
      <title type="html">Can anyone link some examples?</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszr28ddmy0drmkk05nptltwxwp0pm8ept36vkt64rchwt828k206qzyzqsfx366ekx0df0eta2eju2ywp3x36jq5k02z3qmhunedgy4rtpvap4cck" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsgkte8uu4gjyuxv38pegp6a4sd2l0z394jppygx6eexad2mth8eng5qe7j9&#39;&gt;nevent1q…e7j9&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Can anyone link some examples?
    </content>
    <updated>2024-08-04T10:02:55Z</updated>
  </entry>

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