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  <updated>2026-08-17T07:34:03Z</updated>
  <generator>https://nostr.now</generator>

  <title>Nostr notes by Yora</title>
  <author>
    <name>Yora</name>
  </author>
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  <entry>
    <id>https://nostr.now/nevent1qqs0dnk3us64p5yhmqnuzp8knze00eaznxst7lkn8ug34fjgp3zpyzqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5j53qd</id>
    
      <title type="html">#FOSS is dead. Long live #NAIFOSS!</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0dnk3us64p5yhmqnuzp8knze00eaznxst7lkn8ug34fjgp3zpyzqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5j53qd" />
    <content type="html">
      #FOSS is dead.&lt;br/&gt;Long live #NAIFOSS!
    </content>
    <updated>2026-10-27T16:25:50Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszft4zqgkjhqvdu6hjrl49la7z7m7dz5mffskn4ew6hu0em4wmuqqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wfmdlsw</id>
    
      <title type="html">NOW I am discovering totally at random that Gimp has an HSV noise ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszft4zqgkjhqvdu6hjrl49la7z7m7dz5mffskn4ew6hu0em4wmuqqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wfmdlsw" />
    <content type="html">
      NOW I am discovering totally at random that Gimp has an HSV noise filter?!&lt;br/&gt;&lt;br/&gt;And this never came up once in the weeks and possibly months I was searching for a way to achieve randomized hue, saturation, and value variations on every pixel? None in any of the &amp;#34;Make retro textures in GIMP&amp;#34; guides?&lt;br/&gt;How?!&lt;br/&gt;&lt;br/&gt;I could really have used this one year ago! 😭 😖 😵&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/513/696/560/174/912/original/47d1675ea3b6f10c.png&#34;&gt; 
    </content>
    <updated>2026-10-27T16:00:06Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs94mwah9xzslgm7zc6ylezvs9vvnnm4gfr78jy5nc3ycu8nujjktgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w4hpj6p</id>
    
      <title type="html">Great. NOW the sun comes out in the early autumn afternoon when I ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs94mwah9xzslgm7zc6ylezvs9vvnnm4gfr78jy5nc3ycu8nujjktgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w4hpj6p" />
    <content type="html">
      Great. NOW the sun comes out in the early autumn afternoon when I want to do color grading on my window desk. 😑 🌞
    </content>
    <updated>2026-10-27T13:38:28Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs84z368xd0q5f606p9zkcltntfsf23qmghpnwsfknsrnr6353ghhgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w76pv3c</id>
    
      <title type="html">I find it interesting how many indie game developers seem to make ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs84z368xd0q5f606p9zkcltntfsf23qmghpnwsfknsrnr6353ghhgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w76pv3c" />
    <content type="html">
      I find it interesting how many indie game developers seem to make and release their games basically anonymously.&lt;br/&gt;&lt;br/&gt;I&amp;#39;m almost never able to find any kind of information on who is making these games other than the name of the team. People like David Szymanski or Chris Hunt seem to be the exception.&lt;br/&gt;&lt;br/&gt;Is that typical for creatives on the internet?&lt;br/&gt;&lt;br/&gt;#indiedev
    </content>
    <updated>2026-10-27T12:33:45Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs04gr3fw3yv7la5kwsa42c62sultmmp6t8dqg20n6av8s9slj4w4czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w6dldwu</id>
    
      <title type="html">8k png PBR materials coming in at 1 gigabyte are just insane. Who ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs04gr3fw3yv7la5kwsa42c62sultmmp6t8dqg20n6av8s9slj4w4czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w6dldwu" />
    <content type="html">
      8k png PBR materials coming in at 1 gigabyte are just insane.&lt;br/&gt;&lt;br/&gt;Who are those for? Anyone who would need this much fidelity would also have to have a very broad library of materials.&lt;br/&gt;&lt;br/&gt;Who can afford to store all this?! 😅
    </content>
    <updated>2026-10-27T10:19:48Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsvfrhd4lcqk9r9lh7l9ahyrltmtkr00cn7vs4ysacyasguyef2duszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wg667y8</id>
    
      <title>Nostr event nevent1qqsvfrhd4lcqk9r9lh7l9ahyrltmtkr00cn7vs4ysacyasguyef2duszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wg667y8</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsvfrhd4lcqk9r9lh7l9ahyrltmtkr00cn7vs4ysacyasguyef2duszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wg667y8" />
    <content type="html">
      I&amp;#39;m so tired of people being tired instead of angry.
    </content>
    <updated>2026-10-27T06:30:47Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqspdum286k0ejqjycl6xwyvk7flf2tley9zwsnm2kpkz2tgr2yxhmgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu3v6fx</id>
    
      <title type="html">Of course I&amp;#39;ve GOT to watch this immediately! ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqspdum286k0ejqjycl6xwyvk7flf2tley9zwsnm2kpkz2tgr2yxhmgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu3v6fx" />
    <content type="html">
      Of course I&amp;#39;ve GOT to watch this immediately!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=NAKz3EdhcuM&#34;&gt;https://www.youtube.com/watch?v=NAKz3EdhcuM&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;#retrogames #SystemShock #90sGames
    </content>
    <updated>2026-10-26T19:35:47Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxg3xs7vegsy3ysqazjrxeszdet8lz2qycf4dkt264a57cvphaeeqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w6t02c7</id>
    
      <title type="html">Sunset at five, and next weekend ends daylight saving. 🌄 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxg3xs7vegsy3ysqazjrxeszdet8lz2qycf4dkt264a57cvphaeeqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w6t02c7" />
    <content type="html">
      Sunset at five, and next weekend ends daylight saving. 🌄 &lt;br/&gt;&lt;br/&gt;Hello, Darkness, my old friend...
    </content>
    <updated>2026-10-26T15:50:10Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9n58tdmfnqkyccukk2yeygx7enw94cmfuc3dlmxdretykq576a2szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wylfac9</id>
    
      <title type="html">Creating a shader in Blender or Godot instead of making a new ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9n58tdmfnqkyccukk2yeygx7enw94cmfuc3dlmxdretykq576a2szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wylfac9" />
    <content type="html">
      Creating a shader in Blender or Godot instead of making a new texture file in Gimp always feels like creating a program for 10 hours that can automate a 2 minute task. 😑
    </content>
    <updated>2026-10-26T15:16:25Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9maj5rlygf7eyunz7m5hpatufuqkzqa8dn5y3xhqfmnun8sx0j5szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wuwe0sv</id>
    
      <title type="html">A stealth game where you can switch off or destroy every light is ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9maj5rlygf7eyunz7m5hpatufuqkzqa8dn5y3xhqfmnun8sx0j5szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wuwe0sv" />
    <content type="html">
      A stealth game where you can switch off or destroy every light is a really cool idea.&lt;br/&gt;&lt;br/&gt;But now mocking up a simple factory with a container yard, that&amp;#39;s going to be a LOT of lights! 💡💡💡&lt;br/&gt;&lt;br/&gt;Even with low-fidelity graphics, this already has me somewhat worried. 😰 &lt;br/&gt;&lt;br/&gt;#godot #godotengine
    </content>
    <updated>2026-10-26T13:19:29Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqstp4zeyknxc8f5sswl36mcca00kdxrckv5mvxnn5j9culmzjkqrtqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whuhjh2</id>
    
      <title type="html">Math mistake stupidity: &amp;#34;Why doesn&amp;#39;t changing rotation ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqstp4zeyknxc8f5sswl36mcca00kdxrckv5mvxnn5j9culmzjkqrtqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whuhjh2" />
    <content type="html">
      Math mistake stupidity:&lt;br/&gt;&lt;br/&gt;&amp;#34;Why doesn&amp;#39;t changing rotation from 180 to -180 result in the light flipping directions?&amp;#34;&lt;br/&gt;&lt;br/&gt;😓
    </content>
    <updated>2026-10-26T13:08:03Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsz549zg75yvyu70gt36kghhle4wngmgj5s6ae7u2s9kr6268394agzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wha7krr</id>
    
      <title type="html">#Godot question: Is it possible to modify a Blender object that ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsz549zg75yvyu70gt36kghhle4wngmgj5s6ae7u2s9kr6268394agzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wha7krr" />
    <content type="html">
      #Godot question:&lt;br/&gt;&lt;br/&gt;Is it possible to modify a Blender object that has already been imported into Godot and added to scenes without having to delete all instances of the object and deleting it from the project, and then importing the new version and putting it back into scenes?&lt;br/&gt;&lt;br/&gt;One would assume that Reimport would do that, but it doesn&amp;#39;t.&lt;br/&gt;&lt;br/&gt;#godotengine
    </content>
    <updated>2026-10-26T11:02:44Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrs6lpn58se8mr3jxw8zzgz5au658pxzrgqkjlya9kspdza7ttyeqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wvha4v9</id>
    
      <title type="html">Nice. I don&amp;#39;t know why I never thought of it, but when ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrs6lpn58se8mr3jxw8zzgz5au658pxzrgqkjlya9kspdza7ttyeqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wvha4v9" />
    <content type="html">
      Nice. I don&amp;#39;t know why I never thought of it, but when Blender accepts &amp;#34;43&#43;15&amp;#34; or &amp;#34;pi&amp;#34; as number input into fields, it also accepts &amp;#34;1/4&amp;#34; or any other ratios.&lt;br/&gt;&lt;br/&gt;This comes very handy for my powers of 2, base 8, ancient Greek geometry approach I started using for modeling. So much easier than dealing with decimals.&lt;br/&gt;(Already have the grid size changed from 10 to 8 by default.)
    </content>
    <updated>2026-10-26T10:26:59Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrd2p7spz9p70dfckage7tdwl72a3n8mfjtedgg6c3puhkzqj7y0gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wcj39e8</id>
    
      <title type="html">Now I understand why games made by one person often turn out so ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrd2p7spz9p70dfckage7tdwl72a3n8mfjtedgg6c3puhkzqj7y0gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wcj39e8" />
    <content type="html">
      Now I understand why games made by one person often turn out so damn weird.&lt;br/&gt;&lt;br/&gt;You&amp;#39;re laughing at yourself for half an hour and there&amp;#39;s nobody telling you to stop. 😆 &lt;br/&gt;&lt;br/&gt;#IridiumMoons #indiedev #SpaceOpera&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/502/967/410/849/912/original/c7864a213c51adcd.jpg&#34;&gt; 
    </content>
    <updated>2026-10-25T18:33:06Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrqjzsxjly5qw78jurcwfuh9j7hr3mrmuwdxqedcs9emspg8h06pczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whj6uuv</id>
    
      <title type="html">There were a lot of JRPGs on the SNES, Mega Drive, and PS1, and ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrqjzsxjly5qw78jurcwfuh9j7hr3mrmuwdxqedcs9emspg8h06pczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whj6uuv" />
    <content type="html">
      There were a lot of JRPGs on the SNES, Mega Drive, and PS1, and for the outside observer, they all look visually very similar.&lt;br/&gt;&lt;br/&gt;Back in the 90s, was there a sense of being a glut of them with Dragon Quest, Final Fantasy, Phantasy Star, Shining Force, Shin Megami Tensei, Breath of Fire, Mana, Fire Emblem, Earthbound, Chrono, Illusion of Gaia, Secret of Evermore, Suikoden, Tales of Phantasia, Dragon Force, Star Ocean, Wild Arms, Grandia, and so on...?&lt;br/&gt;&lt;br/&gt;#SNES #JRPG #retrogames #retrogaming
    </content>
    <updated>2026-10-25T15:45:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrraccrtju0hf8tc8j48l8vln2dkjwdpefc6cqq06tfmgpmlmddjgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wqw8c0k</id>
    
      <title type="html">It&amp;#39;s janky as hell, but it walks! After half a day figuring ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrraccrtju0hf8tc8j48l8vln2dkjwdpefc6cqq06tfmgpmlmddjgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wqw8c0k" />
    <content type="html">
      It&amp;#39;s janky as hell, but it walks!&lt;br/&gt;&lt;br/&gt;After half a day figuring out inversed kinematics to have less work moving the knees, making a first walking cycle took only 45 minutes.&lt;br/&gt;&lt;br/&gt;#IridiumMoons&lt;br/&gt;&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/502/113/419/070/569/original/a38821b0c2cb1411.mp4&#34;&gt;&lt;/video&gt;
    </content>
    <updated>2026-10-25T14:52:57Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs93np8zll4wrckzszzd0v2x0saw2rku5mv8ecl2u670sc6rm7h37szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wrpmqr0</id>
    
      <title type="html">Vandal Hearts was released 30 years ago on 25th October 1996 for ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs93np8zll4wrckzszzd0v2x0saw2rku5mv8ecl2u670sc6rm7h37szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wrpmqr0" />
    <content type="html">
      Vandal Hearts was released 30 years ago on 25th October 1996 for the PlayStation in Japan.&lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #VandalHearts #VideoGameHistory #retrogames #PlayStation #PS1 #jrpg&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/501/226/739/368/421/original/81bb222bde2a5105.png&#34;&gt; 
    </content>
    <updated>2026-10-25T11:08:03Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs09hm9whmv5grx2vefvh0yr6vwkwun38a9qqg5nnn70thnwdtnrdczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w0kktua</id>
    
      <title type="html">#1996InVideoGames #90sGames #VideoGameHistory</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs09hm9whmv5grx2vefvh0yr6vwkwun38a9qqg5nnn70thnwdtnrdczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w0kktua" />
    <content type="html">
      &lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #VideoGameHistory
    </content>
    <updated>2026-10-25T11:06:09Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrgv6yecumd0afww2m0tzehuev6ddrjfu8y9r82vvh6jfx29yrr9gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w6e4alv</id>
    
      <title type="html">Two hours with inverse kinematics in Blender, and I want to make ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrgv6yecumd0afww2m0tzehuev6ddrjfu8y9r82vvh6jfx29yrr9gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w6e4alv" />
    <content type="html">
      Two hours with inverse kinematics in Blender, and I want to make text adventures instead...
    </content>
    <updated>2026-10-25T07:52:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqstsggdsx7csshdglrnlff0az75ls4wvtfvtrv27mpgwnfqrv5n2yqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wzyrlm6</id>
    
      <title type="html">What a crazy coincidence! I only learned about Derelikt like a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqstsggdsx7csshdglrnlff0az75ls4wvtfvtrv27mpgwnfqrv5n2yqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wzyrlm6" />
    <content type="html">
      What a crazy coincidence!&lt;br/&gt;&lt;br/&gt;I only learned about Derelikt like a week ago, but it&amp;#39;s graphics are the closest thing to my visual style I&amp;#39;ve been forming for my own game over the last two years.&lt;br/&gt;And turns out it&amp;#39;s being made by a guy in Hamburg, the next city over, an hour drive from me. 😄
    </content>
    <updated>2026-10-24T20:46:59Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0mrdgrvmjc3sk0fu6ftwtxanr7ew6dmncl6xxh33d2d2pcfrqwtgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wxtn9v0</id>
    
      <title type="html">I really only started learning the technical aspects of video ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0mrdgrvmjc3sk0fu6ftwtxanr7ew6dmncl6xxh33d2d2pcfrqwtgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wxtn9v0" />
    <content type="html">
      I really only started learning the technical aspects of video game development not even six months ago, and already I got so many obstacles solved:&lt;br/&gt;&lt;br/&gt;✅ Static environment objects&lt;br/&gt;✅ Software rendering style textures&lt;br/&gt;✅ Trim sheets&lt;br/&gt;✅ Open-world terrain&lt;br/&gt;✅ Terrain textures&lt;br/&gt;✅ Lighting&lt;br/&gt;✅ Day-Night-Cycle&lt;br/&gt;✅ Animated skyboxes&lt;br/&gt;✅ Water shaders&lt;br/&gt;✅ Character models&lt;br/&gt;✅ Character faces&lt;br/&gt;&lt;br/&gt;Making a walking animation and have a character walk in a circle in Godot seems like a good next target to tackle.
    </content>
    <updated>2026-10-24T16:44:32Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsymw78dlxkuwqzvtwmz8f0dx7vwxlvt9v9hmug7qj7l45s053g7xczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wnsl38y</id>
    
      <title>Nostr event nevent1qqsymw78dlxkuwqzvtwmz8f0dx7vwxlvt9v9hmug7qj7l45s053g7xczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wnsl38y</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsymw78dlxkuwqzvtwmz8f0dx7vwxlvt9v9hmug7qj7l45s053g7xczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wnsl38y" />
    <content type="html">
      13883 / 33 is the Nicest Ratio.
    </content>
    <updated>2026-10-24T16:22:24Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8uxseqf8skqecmy5wg4355aqn9m8p6yd5t4zfr0vt0xp0ufvkhxczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w8amqnx</id>
    
      <title type="html">When you have to flee into the highlands to join your brothers ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8uxseqf8skqecmy5wg4355aqn9m8p6yd5t4zfr0vt0xp0ufvkhxczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w8amqnx" />
    <content type="html">
      When you have to flee into the highlands to join your brothers and sisters in the struggle to free your planet from the Oligarchy, is there really any other choice of hat you could wear?&lt;br/&gt;&lt;br/&gt;#ScreenshotSaturday #IridiumMoons #Raw3D #retrographics #hobbydev&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/496/520/386/977/889/original/d4d0b0debe1788da.png&#34;&gt; 
    </content>
    <updated>2026-10-24T15:12:20Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsr4y4hu93l9sm36pefnw33hhwdvtzq0ksqrf4wy05hx4z3jeszj6gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wug8q60</id>
    
      <title type="html">Suleiman the Magnificient! 🤣 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsr4y4hu93l9sm36pefnw33hhwdvtzq0ksqrf4wy05hx4z3jeszj6gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wug8q60" />
    <content type="html">
      Suleiman the Magnificient! 🤣&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/496/279/804/397/846/original/2e99b3f06b9ee844.png&#34;&gt; 
    </content>
    <updated>2026-10-24T14:09:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxsy47vpd95u0xs4ce2v9nvw9eehsgy4l2vf65fsdsc6zrkat2quqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wsjsdkw</id>
    
      <title type="html">This is something that I build over the last one and a half days ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxsy47vpd95u0xs4ce2v9nvw9eehsgy4l2vf65fsdsc6zrkat2quqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wsjsdkw" />
    <content type="html">
      This is something that I build over the last one and a half days and that I am really proud of.&lt;br/&gt;&lt;br/&gt;It may not look like it, but this is a machine that turns a high-polygon head model into a low-polygon model with a single .png texture file. The six cameras let me quickly take a render of every side of the head, which I grid-align in a Gimp file to create the texture.&lt;br/&gt;&lt;br/&gt;Then I retopologize a new low poly head this texture goes on.&lt;br/&gt;&lt;br/&gt;#ScreenshotSaturday #IridiumMoons #gamedev #Blender&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/495/838/226/426/723/original/0c6fd5025f28466c.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/495/849/106/258/874/original/18d14c7bce35cf7e.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/495/851/099/266/649/original/e160ef5a4d0e6a2f.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/495/873/698/031/349/original/13484d546b5de4c1.png&#34;&gt; 
    </content>
    <updated>2026-10-24T12:26:46Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszyujr3wr67rjg5yt0uf38dj9tzkc6d7l8ma7zyd7qzf25td9h7dqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wz9mpfv</id>
    
      <title type="html">In the same way that Synthwave musicians seem to be obsessed with ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszyujr3wr67rjg5yt0uf38dj9tzkc6d7l8ma7zyd7qzf25td9h7dqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wz9mpfv" />
    <content type="html">
      In the same way that Synthwave musicians seem to be obsessed with 1983 to 1985, all my game development influences, inspirations, and references are an obsession with 1997 to 1999. 😅&lt;br/&gt;&lt;br/&gt;#retrogames #retrographics #Raw3D
    </content>
    <updated>2026-10-24T10:16:27Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsfqkf9x65a8nmd5md89r5sc7x5fedcdf8tu29dktpvjd8lyaxmwjczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wve63zj</id>
    
      <title type="html">Tomb Raider was released 30 years ago on 24th October 1996 for ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsfqkf9x65a8nmd5md89r5sc7x5fedcdf8tu29dktpvjd8lyaxmwjczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wve63zj" />
    <content type="html">
      Tomb Raider was released 30 years ago on 24th October 1996 for the Sega Saturn, and three weeks later for PlayStation and PC.&lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #TombRaider #VideoGameHistory #retrogames #Sega #SegaSaturn #PlayStation #PS1&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/494/596/920/541/679/original/752560e42ea321d8.png&#34;&gt; 
    </content>
    <updated>2026-10-24T07:03:19Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsfj7f25ujhzsh2gtze3larkafqcsxsksw2g2ljvaarc98xj2ftz3gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wqhplk9</id>
    
      <title type="html">#Blender question time. When I render this model of a head with ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsfj7f25ujhzsh2gtze3larkafqcsxsksw2g2ljvaarc98xj2ftz3gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wqhplk9" />
    <content type="html">
      #Blender question time.&lt;br/&gt;&lt;br/&gt;When I render this model of a head with different camera positions, the shadows and highlights come out different, which becomes very emphasized when converting to 16 colors. In this example, the side of the head next to the eyes is highlighted in front view, but shadowed in side view.&lt;br/&gt;&lt;br/&gt;Is there something in the material or camera settings that can make the color on any point of the model fixed regardless of perspective? Roughness is already at 1.&lt;br/&gt;&lt;br/&gt;#b3d&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/494/543/206/041/841/original/d4a467a7a9616c86.png&#34;&gt; 
    </content>
    <updated>2026-10-24T06:50:34Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqst6a9uh9ruqn98wq5mjnjhx0nrz2al5tcg0k60kd8aaajftjzvt0szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wlwn6wz</id>
    
      <title type="html">Samstag Morgen um 10 nach 8, und beim Bäcker gibt es schon ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqst6a9uh9ruqn98wq5mjnjhx0nrz2al5tcg0k60kd8aaajftjzvt0szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wlwn6wz" />
    <content type="html">
      Samstag Morgen um 10 nach 8, und beim  Bäcker gibt es schon wieder nur noch 3 rand volle Kisten mit den blöden Sägemehl-Brötchen.&lt;br/&gt;&lt;br/&gt;Das ist immer 50:50 bei diesem Bäcker. Ständig sind die Brötchen-Regale leer, aber immer reichlich viel von dem Schrott. Wieso machen die immer so viel von denen und bei den aderen zu wenig?&lt;br/&gt;&lt;br/&gt;Vielleicht sind die deshalb so furchtbar? Die Dinger die bis Feierabend immer zuverlässig da sind sind immer noch genau die gleichen vom Morgen. Oder von Gestern.
    </content>
    <updated>2026-10-24T06:31:11Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs04jnzk7j0crhyqfsvylr0wkqfv5a497x69sgphcg3h7xznn2c0mgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjjrakk</id>
    
      <title type="html">&amp;#34;With Miyamoto being made, it was like we were all being ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs04jnzk7j0crhyqfsvylr0wkqfv5a497x69sgphcg3h7xznn2c0mgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjjrakk" />
    <content type="html">
      &amp;#34;With Miyamoto being made, it was like we were all being made.&amp;#34;
    </content>
    <updated>2026-10-24T05:00:50Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqspr2kp2da33qew9vw7y75ygrlvgg5nfax65wqruwqqst2h4vfe6eczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wswguyd</id>
    
      <title type="html">Bleh... I was just happy that I have found a way to texture faces ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqspr2kp2da33qew9vw7y75ygrlvgg5nfax65wqruwqqst2h4vfe6eczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wswguyd" />
    <content type="html">
      Bleh...&lt;br/&gt;&lt;br/&gt;I was just happy that I have found a way to texture faces without having to learn painting them by hand, which I really didn&amp;#39;t want to.&lt;br/&gt;And now I realize that this means for all my alien faces, I have to learn to sculpt in Blender. Which I also never wanted to.🫠&lt;br/&gt;&lt;br/&gt;Probably a lot less unfun to learn for me, though.
    </content>
    <updated>2026-10-23T18:10:26Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsx805vdkgyc70lfz44qd05q224gwm3xpxy8lktxclclfmnw02jgvszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wykz3hf</id>
    
      <title type="html">Syndicate Wars was released 30 years ago on 23rd October 1996. ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsx805vdkgyc70lfz44qd05q224gwm3xpxy8lktxclclfmnw02jgvszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wykz3hf" />
    <content type="html">
      Syndicate Wars was released 30 years ago on 23rd October 1996.&lt;br/&gt;&lt;br/&gt;The only thing they got wrong is that this game is set about 150 years too far in the future.&lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #VideoGameHistory #retrogames #SyndicateWars #Syndicate #Bullfrog #cyberpunk&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/489/543/279/485/939/original/826a9590ca0c11c6.png&#34;&gt; 
    </content>
    <updated>2026-10-23T09:39:21Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszfeydjet7nhqts7l0k3ctj4l4420v32uhy2d82prj0a0a2a3h9lszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wa79hkp</id>
    
      <title type="html">The same render downsampled to 32x32, 48x48, and 64x64 pixels, ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszfeydjet7nhqts7l0k3ctj4l4420v32uhy2d82prj0a0a2a3h9lszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wa79hkp" />
    <content type="html">
      The same render downsampled to 32x32, 48x48, and 64x64 pixels, and converted to 16 colors.&lt;br/&gt;&lt;br/&gt;48x48 is a somewhat unusual size, but I think it looks by far the best out of the three.&lt;br/&gt;&lt;br/&gt;Smallest one looks a lot like Doom, though. 😄 &lt;br/&gt;&lt;br/&gt;#IridiumMoons #Raw3D #PS1 #retrographics&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/489/181/223/895/325/original/940ad902539944c5.png&#34;&gt; 
    </content>
    <updated>2026-10-23T08:06:40Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2jks830uefmzcu0a556m53vahl97rahf7j3qrkqfwu2e804hlv9czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wyt2wql</id>
    
      <title type="html">A question to all the #gameart, #photography, and #lighting ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2jks830uefmzcu0a556m53vahl97rahf7j3qrkqfwu2e804hlv9czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wyt2wql" />
    <content type="html">
      A question to all the #gameart,  #photography, and #lighting people here:&lt;br/&gt;&lt;br/&gt;I am not good at hand painting textures, so for my game I want to use downsampled renders of 3D heads for my texture files. However, I know nothing about lighting and right now I have three area lights surrounding the head from slightly above, because that looks what photographers have in their studios.&lt;br/&gt;&lt;br/&gt;What can I do to create shadows and highlights that bring out facial structures without being too harsh?&lt;br/&gt;&lt;br/&gt;#gamedev&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/489/084/736/606/557/original/5655c8b9a2e8e759.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/489/086/440/879/121/original/4888cbdb4276345c.png&#34;&gt; 
    </content>
    <updated>2026-10-23T07:42:29Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqjue767gtlqhl33nmdu6nwg7hs57g63yukpkp0gjyl68qszxq6jczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wqr8af8</id>
    
      <title type="html">I will not lower myself to use photo textures in my game. Those ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqjue767gtlqhl33nmdu6nwg7hs57g63yukpkp0gjyl68qszxq6jczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wqr8af8" />
    <content type="html">
      I will not lower myself to use photo textures in my game. Those always look like total shit.&lt;br/&gt;&lt;br/&gt;But renders from free character model packs, now that&amp;#39;s a different story...😎 &lt;br/&gt;&lt;br/&gt;This one looks terrible, but there might be a good source like this somewhere out there.
    </content>
    <updated>2026-10-22T19:01:44Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9j7emmfp5f3qh369agtumy8r73fxacyl0cvu0vvycx3dn6uc3naqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wt7g7nh</id>
    
      <title type="html">*finds video on texture painting* *looks inside* *it&amp;#39;s 10 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9j7emmfp5f3qh369agtumy8r73fxacyl0cvu0vvycx3dn6uc3naqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wt7g7nh" />
    <content type="html">
      *finds video on texture painting*&lt;br/&gt;*looks inside*&lt;br/&gt;*it&amp;#39;s 10 minutes of UV unwrapping with a no commentary timelaps of texture painting at the end*&lt;br/&gt;&lt;br/&gt;😐
    </content>
    <updated>2026-10-22T15:03:51Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrm69wlww839wvlw4sms8dynkeavlnsesftdu3q740sd9utx0505qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wg899r3</id>
    
      <title type="html">I don&amp;#39;t mind people posting anger. I very much do mind people ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrm69wlww839wvlw4sms8dynkeavlnsesftdu3q740sd9utx0505qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wg899r3" />
    <content type="html">
      I don&amp;#39;t mind people posting anger.&lt;br/&gt;&lt;br/&gt;I very much do mind people posting despair. What&amp;#39;s that supposed to make anyone feel who reads it?
    </content>
    <updated>2026-10-22T13:35:52Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9dzqmszhrpmtahycafrrx8vc0z9cq3gplcgc7ryrwznm28r7jhvgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w88p6gy</id>
    
      <title>Nostr event nevent1qqs9dzqmszhrpmtahycafrrx8vc0z9cq3gplcgc7ryrwznm28r7jhvgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w88p6gy</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9dzqmszhrpmtahycafrrx8vc0z9cq3gplcgc7ryrwznm28r7jhvgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w88p6gy" />
    <content type="html">
      Why bone rotation in 3D space so complicated?! 😭
    </content>
    <updated>2026-10-22T13:06:18Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsdwnswlnzmp0xp780dt9rksrhqlhfjdps4yyx9kymxdqy3e39lx0gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5ks9me</id>
    
      <title type="html">That&amp;#39;s about me right now. It&amp;#39;s working! The lack of a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsdwnswlnzmp0xp780dt9rksrhqlhfjdps4yyx9kymxdqy3e39lx0gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5ks9me" />
    <content type="html">
      That&amp;#39;s about me right now.&lt;br/&gt;&lt;br/&gt;It&amp;#39;s working! The lack of a face texture is still pulling it down, but I think this is really going well. This is about as extreme as I expect any character animations to get, and there&amp;#39;s no weird stretching or any tearing between the five individual meshes.&lt;br/&gt;&lt;br/&gt;The ellbows got twisted because I rotated them on global axes, but I think you can make them into hinges instead of ball joints for keyframe posing.&lt;br/&gt;&lt;br/&gt;#gamedev #IridiumMoons #hobbydev #Raw3D&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/484/349/443/190/349/original/d06036ca33337b50.png&#34;&gt; 
    </content>
    <updated>2026-10-22T11:39:28Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsf6au2x947dxkuw9n75qu0rw5wpyw7xcnfm62nm97868e2w3fwrngzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wry9avv</id>
    
      <title type="html">Today&amp;#39;s funny weight painting glitch: I ripped my pants.😊 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsf6au2x947dxkuw9n75qu0rw5wpyw7xcnfm62nm97868e2w3fwrngzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wry9avv" />
    <content type="html">
      Today&amp;#39;s funny weight painting glitch:&lt;br/&gt;&lt;br/&gt;I ripped my pants.😊 &lt;br/&gt;&lt;br/&gt;The solution is to not let the leg bones control the white vertex to keep it from moving higher than the vertex in front of it, causing the triangle to flip.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/484/263/072/034/938/original/d5d39b6a9f2eb0b6.png&#34;&gt; 
    </content>
    <updated>2026-10-22T11:24:48Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsprx8xw22vg5z8zxw424d7uxnaeg37695akgjrpdnq63e62u5vlfczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wmt3ttu</id>
    
      <title type="html">Mass Effect 2 came out almost 17 years ago. Quite remarkable that ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsprx8xw22vg5z8zxw424d7uxnaeg37695akgjrpdnq63e62u5vlfczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wmt3ttu" />
    <content type="html">
      Mass Effect 2 came out almost 17 years ago.&lt;br/&gt;Quite remarkable that this wave of former glory could have been ridden for this long.&lt;br/&gt;&lt;br/&gt;I really like it, but I&amp;#39;ve seen many people say that this game was already when BioWare ran off the track. Same time as they were bought up by EA, the graveyard of game developers.
    </content>
    <updated>2026-10-21T19:50:27Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqswcy8l7h7k6d9v6a4mq3gzxyl80478rjdsfmc42ucn29ldpth7uzczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wgz5tnf</id>
    
      <title type="html">State of things after three days of work on my base character ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqswcy8l7h7k6d9v6a4mq3gzxyl80478rjdsfmc42ucn29ldpth7uzczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wgz5tnf" />
    <content type="html">
      State of things after three days of work on my base character model, fully rigged and weight painted.&lt;br/&gt;&lt;br/&gt;This comes apart into body, legs, arms, and head, and the black vest is an attached item that goes over the upper body. This allows switching out upper and lower body clothes, and heads.&lt;br/&gt;&lt;br/&gt;The next step is to use transforms of the length and thickness of bones to create the different body types of most of the alien species. So all clothes items should shape themselves to all characters.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/479/742/796/344/052/original/36d650bdc201af3e.png&#34;&gt; 
    </content>
    <updated>2026-10-21T16:11:02Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqswzwm4xf7pdhsxyjck4rxzhdxfhfa3xxxmy8y74x0lhjvt6v84kcqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwrsr4c</id>
    
      <title type="html">Me having to deal with normals in Blender again: 😅 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqswzwm4xf7pdhsxyjck4rxzhdxfhfa3xxxmy8y74x0lhjvt6v84kcqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwrsr4c" />
    <content type="html">
      Me having to deal with normals in Blender again:&lt;br/&gt;&lt;br/&gt;😅&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/479/608/779/314/817/original/fa323304912f0cc2.jpg&#34;&gt; 
    </content>
    <updated>2026-10-21T15:30:24Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqstv868nt7rt8832avmv3hynxl04kzq7e66emnsmv76kp44ar0kl6gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu6cka4</id>
    
      <title type="html">Exploring the texture files of older games from the 90s, I am ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqstv868nt7rt8832avmv3hynxl04kzq7e66emnsmv76kp44ar0kl6gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu6cka4" />
    <content type="html">
      Exploring the texture files of older games from the 90s, I am wondering why they would often atomize their textures into such very small pieces instead of doing trim sheets.&lt;br/&gt;&lt;br/&gt;A particularly extreme example is the big mech from Metal Gear Solid. It&amp;#39;s the big star of the game, but it has 338 texture files, and it appears only in a single room where it&amp;#39;s mostly motionless. It&amp;#39;s not like any of these pieces would appear anywhere else separately from each other.&lt;br/&gt;&lt;br/&gt;#retrogaming #gamedev
    </content>
    <updated>2026-10-21T14:21:41Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqm7nac52277wfdmp48zmry27xkxdhvxjqgzzf7md4gpkrux888aczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpvh388</id>
    
      <title type="html">Working on the master character body mesh that all other ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqm7nac52277wfdmp48zmry27xkxdhvxjqgzzf7md4gpkrux888aczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpvh388" />
    <content type="html">
      Working on the master character body mesh that all other character models will be modifications of, I am reminded of what I have heard several sword makers say:&lt;br/&gt;&lt;br/&gt;&amp;#34;Making a sword is one hour at the forge, followed by one week of increasingly smaller files and finer sand paper.&amp;#34;&lt;br/&gt;&lt;br/&gt;I&amp;#39;ve been moving vertices on this one model for three days. I&amp;#39;m not even having a bad time, and I think it&amp;#39;s shaping up better and betters. But it&amp;#39;s also still 95% the same model as two days ago. 😮‍💨
    </content>
    <updated>2026-10-21T12:51:51Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2qvu7zums0g67el00u4pufg85a4ur942mrry3wq9cdsj94fe37nszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3zcz8e</id>
    
      <title type="html">Opinions needed. Which belt position looks more correct? Such a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2qvu7zums0g67el00u4pufg85a4ur942mrry3wq9cdsj94fe37nszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3zcz8e" />
    <content type="html">
      Opinions needed.&lt;br/&gt;&lt;br/&gt;Which belt position looks more correct?&lt;br/&gt;&lt;br/&gt;Such a small difference, but both look odd, and this model will be the basis to which all clothing items will be tailored. I really want to get this right, because redoing it later will be a pain in the ass.&lt;br/&gt;&lt;br/&gt;#IridiumMoons #Blender #b3d&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/478/778/947/334/836/original/3c8f063217fb7b72.png&#34;&gt; 
    </content>
    <updated>2026-10-21T11:58:30Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2rqvy5ffa47qssmuqqk6jzwgc249sye2t8npe2a4l25clz95j2tszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wlrmevl</id>
    
      <title type="html">Derelikt Release Trailer ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2rqvy5ffa47qssmuqqk6jzwgc249sye2t8npe2a4l25clz95j2tszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wlrmevl" />
    <content type="html">
      Derelikt Release Trailer&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=enP-3OkxqYU&#34;&gt;https://www.youtube.com/watch?v=enP-3OkxqYU&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Heavily inspired by the PS1 game Alien Resurrection, but also clearly System Shock and Dead Space.&lt;br/&gt;&lt;br/&gt;#Derelikt #ImSim #Raw3D
    </content>
    <updated>2026-10-21T05:49:16Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8jffn5990vjn7hau3g75k8nx286ahs7n2m7sfwpzt8r008s0rzrgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wzn32ll</id>
    
      <title type="html">I&amp;#39;m not sure if this would even fit with the color palette of ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8jffn5990vjn7hau3g75k8nx286ahs7n2m7sfwpzt8r008s0rzrgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wzn32ll" />
    <content type="html">
      I&amp;#39;m not sure if this would even fit with the color palette of my game. But industrial sodium and mercury lamps do have pretty interesting lights.&lt;br/&gt;&lt;br/&gt;Maybe I could use these to create a visual contrast between the natural areas and industrial ones, which is a motif in the game.&lt;br/&gt;&lt;br/&gt;Hue 0.058, saturation 0.555.&lt;br/&gt;Hue 0.537, saturation 0.313.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/477/230/975/570/953/original/7e21684984d6773b.png&#34;&gt; 
    </content>
    <updated>2026-10-21T05:29:26Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszqas6p9gv7n8crx7v5nq3s78xztpza8gfnhjx5hyd6gt4ajj2wdczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wvka6z4</id>
    
      <title type="html">Any day that I wrap up 10 hours of working on my game and ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszqas6p9gv7n8crx7v5nq3s78xztpza8gfnhjx5hyd6gt4ajj2wdczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wvka6z4" />
    <content type="html">
      Any day that I wrap up 10 hours of working on my game and don&amp;#39;t have any new thing added to it, I am reminding myself that at this stage, I am not grinding for loot, but grinding for XP.&lt;br/&gt;&lt;br/&gt;#gamedev #hobbydev
    </content>
    <updated>2026-10-20T18:00:16Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsdycd865e0kqtt8geyq0mmvd4gwy4r5t339fh6achn6mlfhnpu8tqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w802n92</id>
    
      <title type="html">How it started, and how it&amp;#39;s going. The shoulders on the new ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsdycd865e0kqtt8geyq0mmvd4gwy4r5t339fh6achn6mlfhnpu8tqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w802n92" />
    <content type="html">
      How it started, and how it&amp;#39;s going.&lt;br/&gt;&lt;br/&gt;The shoulders on the new model still look terrible, but it&amp;#39;s now properly rigged and bends how I want it. For one and a half days, I think this is already great progress.&lt;br/&gt;&lt;br/&gt;I was just randomly throwing on some noise to the new texture to make the pixelation visible, but I think I accidentally created the official Taurosian oligarch forces uniform pattern.&lt;br/&gt;&lt;br/&gt;Very 90s. Very Jagged Alliance or Command &amp;amp; Conquer.&lt;br/&gt;&lt;br/&gt;#IridiumMoons&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/472/643/891/571/783/original/2ffc4b712e835eb6.png&#34;&gt; 
    </content>
    <updated>2026-10-20T10:03:50Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsyth444agvlrvtyrzp8y3q3hd9m2mh6mm02c7nrjzsh6yepcp26nszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wmrkr8w</id>
    
      <title type="html">I put together a list of games and movies that have a certain ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsyth444agvlrvtyrzp8y3q3hd9m2mh6mm02c7nrjzsh6yepcp26nszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wmrkr8w" />
    <content type="html">
      I put together a list of games and movies that have a certain look and tone that I enjoy and I think would also be a good fit for my game.&lt;br/&gt;Looking at the finished list now, there are certainly strong patterns very visible.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://iridiummoons.com/influences/&#34;&gt;https://iridiummoons.com/influences/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Overwhelmingly a bit grim and serious, but not particularly bleak or gory. All but one are violent, but only a few are primarily about the action. Not much humor. And I think you can easily create color palette from these.&lt;br/&gt;&lt;br/&gt;#IridiumMoons
    </content>
    <updated>2026-10-19T21:31:55Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrpf4ncsdvw3zk3yr8wyptl2aj6y5t7tv67txsc52sfthwcp2hh5gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpycvrw</id>
    
      <title type="html">Update log: - Default character has sun removed from ass.</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrpf4ncsdvw3zk3yr8wyptl2aj6y5t7tv67txsc52sfthwcp2hh5gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpycvrw" />
    <content type="html">
      Update log:&lt;br/&gt;&lt;br/&gt;- Default character has sun removed from ass.
    </content>
    <updated>2026-10-19T13:32:30Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxyh0xahddqncuf037l2w49ealata4rckem744vcwqgj2f4d8sqaczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5zwqze</id>
    
      <title type="html">#Blender help: Something is wrong with this vertex. I ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxyh0xahddqncuf037l2w49ealata4rckem744vcwqgj2f4d8sqaczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5zwqze" />
    <content type="html">
      #Blender help:&lt;br/&gt;&lt;br/&gt;Something is wrong with this vertex.&lt;br/&gt;&lt;br/&gt;I recalculated normals. There is no duplicate vertex or edge. There is no discoloration in the texture. And even when I shade flat, that one vertex is still lit up.&lt;br/&gt;&lt;br/&gt;Anyone an idea what&amp;#39;s going on here?&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/467/744/453/092/199/original/09ea3ed2a510b058.png&#34;&gt; 
    </content>
    <updated>2026-10-19T13:12:19Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsp60mke9rd7zux33fr2qy68unj9q8zt22kcqkcs467fzhct8nddfqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu3krh2</id>
    
      <title type="html">I finally finished downloading the free GDC sound effects ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsp60mke9rd7zux33fr2qy68unj9q8zt22kcqkcs467fzhct8nddfqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu3krh2" />
    <content type="html">
      I finally finished downloading the free GDC sound effects library. After 10 days. 😄&lt;br/&gt;&lt;br/&gt;7500 .wav files with a combined size of 240 GiB should be something like 100 hours. Easily more than enough to cover anything I might ever want for my game.&lt;br/&gt;&lt;br/&gt;But how am I going to find anything?😱
    </content>
    <updated>2026-10-19T11:54:15Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9p06k8fqp5yd6xcvlm96qpunyhx7m2fqss3tca2jp70vppa4cpwszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwh75vv</id>
    
      <title type="html">Now that I am fully committing to the Metal Gear Solid and ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9p06k8fqp5yd6xcvlm96qpunyhx7m2fqss3tca2jp70vppa4cpwszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwh75vv" />
    <content type="html">
      Now that I am fully committing to the Metal Gear Solid and Half-Life software render mode look for my game, I can&amp;#39;t thank the person enough who uploaded an HD recording of MGS in the original PS1 look. Almost everything else is either 17 years old and blurred into mush, or some emulator that adds texture filtering.&lt;br/&gt;&lt;br/&gt;This is now my reference source for &amp;#34;How did MGS do this?&amp;#34;
    </content>
    <updated>2026-10-19T06:58:55Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszuylxgllyja9fspsuenme3ft2fcryrn0pz9pt553r64cthhfkc0qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5n9gjs</id>
    
      <title type="html">The fog on the river below my house looks fake. Like a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszuylxgllyja9fspsuenme3ft2fcryrn0pz9pt553r64cthhfkc0qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5n9gjs" />
    <content type="html">
      The fog on the river below my house looks fake.&lt;br/&gt;&lt;br/&gt;Like a Counter-Strike 1.0 smoke grenade.
    </content>
    <updated>2026-10-19T05:59:54Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsfenjddfsyqmx5yyk3dfdl9rgahh26egkm2mxhhlxsdf7xw053axqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wc6828d</id>
    
      <title type="html">I got this idea for NPC customization in Godot but no idea if ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsfenjddfsyqmx5yyk3dfdl9rgahh26egkm2mxhhlxsdf7xw053axqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wc6828d" />
    <content type="html">
      I got this idea for NPC customization in Godot but no idea if this is even technically possible. People on Mastodon usually know answers to these things:&lt;br/&gt;&lt;br/&gt;I would like to have clothes with meshes for wide sleeves, skirts, backpacks, and so on that can be added to different character models and automatically stretch to match the ways in which the current character model is different from the default character model.&lt;br/&gt;&lt;br/&gt;Is this doable? What would be the tools for this?&lt;br/&gt;&lt;br/&gt;#Godot #gamedev
    </content>
    <updated>2026-10-18T18:55:24Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2r2l65qqhxw6txwe6d9rlrgdh0tccff3lwtn9nkg9fmtz4rk74eqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpp493u</id>
    
      <title type="html">Brought out my old friend generic Enkai militia guy who I made ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2r2l65qqhxw6txwe6d9rlrgdh0tccff3lwtn9nkg9fmtz4rk74eqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpp493u" />
    <content type="html">
      Brought out my old friend generic Enkai militia guy who I made back in June to get some sense of scale. And everything looks a lot bigger with people around for reference.&lt;br/&gt;&lt;br/&gt;And this had me realize that with the the next two week probably being the last time I get two weeks to work on my game for some time, the next important thing to work out would be character models. Which I don&amp;#39;t expect to be very fun.&lt;br/&gt;&lt;br/&gt;But I do actually still really like this blank body template. I think I&amp;#39;ll keep using it.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/462/870/135/621/837/original/622d169023f7e125.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/462/870/114/013/003/original/9a3a2161786eada0.png&#34;&gt; 
    </content>
    <updated>2026-10-18T16:37:17Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszmphwpgdlu58xa6wgjphxsuykj4243uryl3fvtylrul8za2tffcszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wt6qlpp</id>
    
      <title type="html">Wipeout 2097 was released 30 years ago on 18th October 1996 for ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszmphwpgdlu58xa6wgjphxsuykj4243uryl3fvtylrul8za2tffcszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wt6qlpp" />
    <content type="html">
      Wipeout 2097 was released 30 years ago on 18th October 1996 for the PlayStation.&lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #VideoGameHistory #retrogames #Wipeout #Wipeout2097 #WipeoutXL  #RacingGames #PS1&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/460/469/211/042/419/original/d6c39f91e0c0c405.jpg&#34;&gt; 
    </content>
    <updated>2026-10-18T06:23:51Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs89l5ukxl0kg9cxqhyyvtmelhr6lqkd0yz3nwhjtpquhr44f29g3szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wndcekr</id>
    
      <title type="html">I barely did 9 hours of work on my game today and I&amp;#39;m already ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs89l5ukxl0kg9cxqhyyvtmelhr6lqkd0yz3nwhjtpquhr44f29g3szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wndcekr" />
    <content type="html">
      I barely did 9 hours of work on my game today and I&amp;#39;m already tired and considering to turn off for today.&lt;br/&gt;&lt;br/&gt;Seems like doing an 80 hour week is a bit much... 😅
    </content>
    <updated>2026-10-17T15:36:01Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsq705g7jh5757lz4jfz23jgdusamd7vs764te25wxgqx5xxtyl85gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wke66uk</id>
    
      <title type="html">I&amp;#39;ve been going back to my idea of creating single .png ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsq705g7jh5757lz4jfz23jgdusamd7vs764te25wxgqx5xxtyl85gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wke66uk" />
    <content type="html">
      I&amp;#39;ve been going back to my idea of creating single .png textures for my low-poly models by using downsampled renders of high-poly models that have realistic shadows baked into them.&lt;br/&gt;&lt;br/&gt;I am sensing a lot of additional PBR downloading this weekend. 😅
    </content>
    <updated>2026-10-17T09:09:45Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrcux229vnxe4wrq465nuke8wd7k5hsda8degfklzgt0s2pnpr89qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu790np</id>
    
      <title type="html">Machine learning is not AI. AI is a fascist propaganda project ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrcux229vnxe4wrq465nuke8wd7k5hsda8degfklzgt0s2pnpr89qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wu790np" />
    <content type="html">
      Machine learning is not AI.&lt;br/&gt;&lt;br/&gt;AI is a fascist propaganda project and global ponzi scheme that utilizes machine learning and given a fancy and misleading name to dazzle idiots.&lt;br/&gt;&lt;br/&gt;Very important to not mix up the two. That&amp;#39;s as nuanced as I am ever going to get on this subject.&lt;br/&gt;&lt;br/&gt;#noAI #AI #slop #AIslop #enshittification
    </content>
    <updated>2026-10-17T06:25:08Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsvxmz9l0gn8utzvvhru4qyg3lmvwvgfn96clanvyy9q8jke2l8dpszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w9ufzwu</id>
    
      <title type="html">#HalfLife #retrogames #Raw3D #memes ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsvxmz9l0gn8utzvvhru4qyg3lmvwvgfn96clanvyy9q8jke2l8dpszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w9ufzwu" />
    <content type="html">
      #HalfLife #retrogames #Raw3D #memes&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/452/422/118/319/656/original/c7cc450361c4943c.jpg&#34;&gt; 
    </content>
    <updated>2026-10-16T20:16:31Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9ka7tgkld2w8awhuv7gxpt9c93re2tzn6ayj3rvyz8n5dp7zvxfszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wywmfx2</id>
    
      <title type="html">Today I had the realization that I am actually a game developer ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9ka7tgkld2w8awhuv7gxpt9c93re2tzn6ayj3rvyz8n5dp7zvxfszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wywmfx2" />
    <content type="html">
      Today I had the realization that I am actually a game developer now.&lt;br/&gt;&lt;br/&gt;No longer just someone who who is making plans for a game and trying to learn using some of the tools.&lt;br/&gt;&lt;br/&gt;It&amp;#39;s still very tiny and very bare bones. But it&amp;#39;s no longer a plan for a game. I do actually have &amp;#34;my game&amp;#34;. 😯&lt;br/&gt;&lt;br/&gt;#gamedev #indiedev #hobbydev #IridiumMoons
    </content>
    <updated>2026-10-16T17:14:13Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9qlrlfxw27xgqxw288dz4yydurtg6wfzlzkn8dpdmkflpggmflzqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3cy7ah</id>
    
      <title type="html">If anything is going to make Iridium Moons fail, it will be me ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9qlrlfxw27xgqxw288dz4yydurtg6wfzlzkn8dpdmkflpggmflzqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3cy7ah" />
    <content type="html">
      If anything is going to make Iridium Moons fail, it will be me consistently getting hung up on some small detail that really isn&amp;#39;t relevant yet, but I know I will have to deal with eventually, so I might as well get it finished now.&lt;br/&gt;&lt;br/&gt;I&amp;#39;m maybe 1% into making this game, 2% at most. And my sky shader setup is 99% perfect.&lt;br/&gt;&lt;br/&gt;But I want it 100% now! 😡 &lt;br/&gt;NPCs, creatures, furniture, and audio can wait for an hour longer.
    </content>
    <updated>2026-10-16T12:54:47Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsvu468zslts70kacnuqulsm6vf0ggu2r8yl6n8sr8uksj0v5q8guczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3t0985</id>
    
      <title type="html">Such nice spring weather today, and even the birds are all out ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsvu468zslts70kacnuqulsm6vf0ggu2r8yl6n8sr8uksj0v5q8guczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3t0985" />
    <content type="html">
      Such nice spring weather today, and even the birds are all out and chirping in confusion.&lt;br/&gt;The trees are only know starting to show the first hints of yellow.
    </content>
    <updated>2026-10-16T09:56:07Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8pav8z0mhner76hlwuyfv6ax64css3l2qza6qgq87ta9ug0xuejqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wuevgc5</id>
    
      <title type="html">New Site Post: Day and Night Cycle over Palan ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8pav8z0mhner76hlwuyfv6ax64css3l2qza6qgq87ta9ug0xuejqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wuevgc5" />
    <content type="html">
      New Site Post: Day and Night Cycle over Palan&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://iridiummoons.com/2026/10/16/day-and-night-cycle-over-palan/&#34;&gt;https://iridiummoons.com/2026/10/16/day-and-night-cycle-over-palan/&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;This is super cool. I&amp;#39;m really proud of how well this turned out, and really all that&amp;#39;s left is to somehow get the ring and the space station behind the clouds with the moon.&lt;br/&gt;&lt;br/&gt;#IridiumMoons #GameDev #indiedev  #hobbydev  #godot #godotengine
    </content>
    <updated>2026-10-16T08:07:08Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8cvklgp6ly9g35kk735luhu4h8xzn4havlezj0g08g8rx3jhpyzczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wsv9kpp</id>
    
      <title type="html">SVIW 3D was released 30 years ago in November 1996. This is a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8cvklgp6ly9g35kk735luhu4h8xzn4havlezj0g08g8rx3jhpyzczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wsv9kpp" />
    <content type="html">
      SVIW 3D was released 30 years ago in November 1996.&lt;br/&gt;&lt;br/&gt;This is a rather obscure game, but one that&amp;#39;s been stuck in my mind for ages. We played it for a bit maybe two times at a friend&amp;#39;s house between TIE Fighter, Descent 2, and Worms, and I think it wasn&amp;#39;t very fun. But the visuals stuck with me and I&amp;#39;ve been trying to figure out what it was for ages, until someone on Mastodon suggested it as fitting my description a year ago.&lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #VideoGameHistory #retrogames&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/449/325/319/704/337/original/75ca4b0b1cc84d98.png&#34;&gt; 
    </content>
    <updated>2026-10-16T07:12:47Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs98nmm9tp8gvdp4jlak06zz703m0vr3dheyp2rzt402xqh4cdxzqqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwvvf8z</id>
    
      <title type="html">#gamedev #memes ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs98nmm9tp8gvdp4jlak06zz703m0vr3dheyp2rzt402xqh4cdxzqqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwvvf8z" />
    <content type="html">
      #gamedev #memes&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/444/784/884/944/399/original/fc7d2bde814578fc.png&#34;&gt; 
    </content>
    <updated>2026-10-15T11:53:38Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqst2jzjyystfp49af4ja3l53pc90hs5tjlx60cwpfagvwn3uplx49szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wp48a8u</id>
    
      <title type="html">As much as I&amp;#39;d like to make my own sky for my game in Godot, ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqst2jzjyystfp49af4ja3l53pc90hs5tjlx60cwpfagvwn3uplx49szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wp48a8u" />
    <content type="html">
      As much as I&amp;#39;d like to make my own sky for my game in Godot, since I&amp;#39;m already using the free Terrain3D plugin for the terrain, I might as well use the Sky3D plugin from the same developer as well. 😄 &lt;br/&gt;&lt;br/&gt;Even with that, I&amp;#39;m still probably needing the sky object system I created over the last two days anyway.&lt;br/&gt;&lt;br/&gt;#IridiumMoons
    </content>
    <updated>2026-10-15T09:06:56Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsy4v7t35znssq2fe8etlulm9xsyk4pjymy596rltau7m4t529tnrgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjg8xq9</id>
    
      <title type="html">Hot take: Instructions on how to download and set up a file is ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsy4v7t35znssq2fe8etlulm9xsyk4pjymy596rltau7m4t529tnrgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjg8xq9" />
    <content type="html">
      Hot take:&lt;br/&gt;&lt;br/&gt;Instructions on how to download and set up a file is not a tutorial.&lt;br/&gt;&lt;br/&gt;#gamedev
    </content>
    <updated>2026-10-15T08:49:37Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2j9lxjctse9zhz220ks4cmtq06ykdm4l4pz3qwcjsu6jg4ve3w4gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wvgsct7</id>
    
      <title type="html">Through the powers of poor impulse control and bad financial ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2j9lxjctse9zhz220ks4cmtq06ykdm4l4pz3qwcjsu6jg4ve3w4gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wvgsct7" />
    <content type="html">
      Through the powers of poor impulse control and bad financial decisions, I have another 18 days to work full time on my game before resuming work that actually pays. 😅&lt;br/&gt;&lt;br/&gt;#hobbydev
    </content>
    <updated>2026-10-15T08:16:36Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszmg6hg8p73nu9p06alqddpjx6kys6cd2mudwjwwpfecrnyahcxkczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whty60t</id>
    
      <title>Nostr event nevent1qqszmg6hg8p73nu9p06alqddpjx6kys6cd2mudwjwwpfecrnyahcxkczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whty60t</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszmg6hg8p73nu9p06alqddpjx6kys6cd2mudwjwwpfecrnyahcxkczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whty60t" />
    <content type="html">
      I believe BSD stands for Blue Screen of Death.
    </content>
    <updated>2026-10-15T07:14:01Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8nasl35exttuzfxd494m2r90hmhwwpcm5mclrx2zv2y6eyhmlycgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wlnszck</id>
    
      <title type="html">I think &amp;#34;Programming is hard&amp;#34; should become a new phrase ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8nasl35exttuzfxd494m2r90hmhwwpcm5mclrx2zv2y6eyhmlycgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wlnszck" />
    <content type="html">
      I think &amp;#34;Programming is hard&amp;#34; should become a new phrase to quote in conversation about bad software development for decades to come. It&amp;#39;s just so funny in how bland a sentence it is for describing a huge underlying structural problem in the software development world.&lt;br/&gt;&lt;br/&gt;#ProgrammingIsHard #AI #slop #AIslop #NoAI #EpicGames
    </content>
    <updated>2026-10-15T06:58:01Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqspv3vp5uza02z9qqjchnm86htyj7hqe68rsz6zp2p2tp3ju2r462gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwfe9ff</id>
    
      <title type="html">Marathon Infinity was released 30 years ago on 15th October 1996 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqspv3vp5uza02z9qqjchnm86htyj7hqe68rsz6zp2p2tp3ju2r462gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwfe9ff" />
    <content type="html">
      Marathon Infinity was released 30 years ago on 15th October 1996 for Mac.&lt;br/&gt;&lt;br/&gt;So that&amp;#39;s why that Halo game is called that. (Even though made by developers with no connection to Marathon.)&lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #VideoGameHistory #retrogames #fps&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/443/508/545/266/979/original/d9532541793b8923.webp&#34;&gt; 
    </content>
    <updated>2026-10-15T06:29:15Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsv6vg7nnh85cctm32w25s895997mqdc5ftyyl6fydt4jlztcznvaszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5z97tz</id>
    
      <title type="html">The Christmas Release Window in 1996 was absolutely nuts. Nearly ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsv6vg7nnh85cctm32w25s895997mqdc5ftyyl6fydt4jlztcznvaszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w5z97tz" />
    <content type="html">
      The Christmas Release Window in 1996 was absolutely nuts. Nearly half of the most notable game releases that years happened in just nine weeks from mid October to mid December.&lt;br/&gt;&lt;br/&gt;#1996InVideoGames #90sGames #VideoGameHistory #retrogames
    </content>
    <updated>2026-10-15T06:24:00Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9x307ellcxmlx3y3lhaqmvnrxjzknf2uuas0k4m487urkgsp6aegzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wetwjgg</id>
    
      <title type="html">Turning the lightest colors of an image in Gimp fully opaque and ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9x307ellcxmlx3y3lhaqmvnrxjzknf2uuas0k4m487urkgsp6aegzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wetwjgg" />
    <content type="html">
      Turning the lightest colors of an image in Gimp fully opaque and the darkest colors fully transparent always sounds so easy when people describe it. (&amp;#34;Color to Alpha, done.&amp;#34; Add Layer Mask, done.&amp;#34;)&lt;br/&gt;&lt;br/&gt;But somehow none of these work on my image.
    </content>
    <updated>2026-10-14T20:06:23Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqspgleuzgxx8phzew2nwrqgl0w7kh05y2442qvv26zcta8k3p3es4czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w04aaft</id>
    
      <title type="html">#indiedev #hobbydev #ai ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqspgleuzgxx8phzew2nwrqgl0w7kh05y2442qvv26zcta8k3p3es4czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w04aaft" />
    <content type="html">
      #indiedev #hobbydev #ai&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/439/597/174/296/293/original/9ffe181c79c667de.jpg&#34;&gt; 
    </content>
    <updated>2026-10-14T13:55:15Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqupzkx32gle62557kcyfew4nnrza5e3l6zmsukgrsavc89fkchxgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwdaqs6</id>
    
      <title type="html">I have to learn GDScript from nothing. And I don&amp;#39;t wanna... ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqupzkx32gle62557kcyfew4nnrza5e3l6zmsukgrsavc89fkchxgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wwdaqs6" />
    <content type="html">
      I have to learn GDScript from nothing.&lt;br/&gt;&lt;br/&gt;And I don&amp;#39;t wanna... 🫠&lt;br/&gt;&lt;br/&gt;Make object B&amp;#39;s global rotation match the player controlled object A&amp;#39;s global rotation should be as easy as a script gets, but I can&amp;#39;t do even that.
    </content>
    <updated>2026-10-14T09:32:20Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqm3u0ey7hqgz066j4aee9exc66ena37eh9f2lsed92w2elxr5eyszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wytksnx</id>
    
      <title type="html">Muahahahaha!!! So much blood, sweat, and tears yesterday, but ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqm3u0ey7hqgz066j4aee9exc66ena37eh9f2lsed92w2elxr5eyszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wytksnx" />
    <content type="html">
      Muahahahaha!!!&lt;br/&gt;&lt;br/&gt;So much blood, sweat, and tears yesterday, but here it is! Working! ✨🎉&lt;br/&gt;&lt;br/&gt;And it&amp;#39;s still only 9 yet.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/437/971/699/182/646/original/ff31feea7c4c5e38.png&#34;&gt; 
    </content>
    <updated>2026-10-14T07:01:45Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsr00djc6vfk5aa8wdc0vn2esedw4yjp3zgay9rtjdls6utg9hjrtgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wh362e5</id>
    
      <title type="html">It always amazes me how many long and troublesome problems in ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsr00djc6vfk5aa8wdc0vn2esedw4yjp3zgay9rtjdls6utg9hjrtgzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wh362e5" />
    <content type="html">
      It always amazes me how many long and troublesome problems in Godot end up with the solution of &amp;#34;check that box&amp;#34;.&lt;br/&gt;&lt;br/&gt;Like the box is asking you &amp;#34;are you trying to do that complicated thing?&amp;#34; and if you say yes, it does the entire process for you.&lt;br/&gt;&lt;br/&gt;This post is brought to you by &amp;#34;Back Lighting: On&amp;#34;.
    </content>
    <updated>2026-10-14T06:51:04Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsf659dnfydyksw3qqumyk98y7epc20zepdhjmljwxrj2tc6556g9qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjdrjew</id>
    
      <title type="html">I would never have thought that this would be an issue that would ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsf659dnfydyksw3qqumyk98y7epc20zepdhjmljwxrj2tc6556g9qzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjdrjew" />
    <content type="html">
      I would never have thought that this would be an issue that would be really difficult to find any information on. But maybe some of the Godot people here know:&lt;br/&gt;&lt;br/&gt;How would one add moons and other objects to the sky in a Godot 3D scene?🤔 &lt;br/&gt;&lt;br/&gt;I thought you make a decal of the object and somehow place it on the sky, but I am coming up completely empty. Not one description anywhere on how to add a moon to the sky.&lt;br/&gt;&lt;br/&gt;#godot #godotengine
    </content>
    <updated>2026-10-13T16:05:05Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsvc39ysn9lw9tvmcvywgf8fvp289uwclydw4tfd7w0mvgy5lm9xxczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpsa5tt</id>
    
      <title type="html">I got big plans for today... 😎 Big plans... 😁 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsvc39ysn9lw9tvmcvywgf8fvp289uwclydw4tfd7w0mvgy5lm9xxczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wpsa5tt" />
    <content type="html">
      I got big plans for today... 😎&lt;br/&gt;&lt;br/&gt;Big plans... 😁&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/432/341/192/579/978/original/b3ed74f116cd2ad5.png&#34;&gt; 
    </content>
    <updated>2026-10-13T07:09:11Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqcq9lwaex6gs47zuel4vpkgptqh5xly4zqg37trrupeynnhruckczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w24j5cp</id>
    
      <title type="html">When I was thinking about the final decision for a 90s ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqcq9lwaex6gs47zuel4vpkgptqh5xly4zqg37trrupeynnhruckczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w24j5cp" />
    <content type="html">
      When I was thinking about the final decision for a 90s retro-graphic style to emulate for my game a year ago, it was a really close call between a PS1/id Tech 2 look and a UE1 look.&lt;br/&gt;&lt;br/&gt;PS1 look won out just barely, with the tipping factor being that the the UE1 creator Tim Sweeny was running Epic, which seemed a bit dodgy as a company and emulating him would feel a bit icky.&lt;br/&gt;&lt;br/&gt;Oh man, did I make the right choice.&lt;br/&gt;&lt;br/&gt;(Though id Tech creator John Carmack is also a total AI bro.)&lt;br/&gt;&lt;br/&gt;#slop #AI #gamedev
    </content>
    <updated>2026-10-13T06:09:49Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0hfhqg4nu303z8txmj5q6mg4e5c8f0a8rn0jshjk9n20lall4wdqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wl46867</id>
    
      <title type="html">Saw a post by someone leaving from gamedev.place because of the ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0hfhqg4nu303z8txmj5q6mg4e5c8f0a8rn0jshjk9n20lall4wdqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wl46867" />
    <content type="html">
      Saw a post by someone leaving from gamedev.place because of the constant hostility against slop bots.&lt;br/&gt;&lt;br/&gt;It&amp;#39;s working! 😎
    </content>
    <updated>2026-10-13T04:55:38Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxyhl0seyevcsrav7pe8ntpjkwa2vrayqnej08jaz628cpakm9syqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w673za3</id>
    
      <title type="html">Something funny about learning to make my own textures and 3D ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxyhl0seyevcsrav7pe8ntpjkwa2vrayqnej08jaz628cpakm9syqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w673za3" />
    <content type="html">
      Something funny about learning to make my own textures and 3D models and using GDscript for free at the same time as the old computer people are paying a lot of money to unlearn how to make anything.&lt;br/&gt;&lt;br/&gt;We&amp;#39;re both feeling great about it, but my fun is like being out on an adventure while their fun is like smoking opium.&lt;br/&gt;&lt;br/&gt;#gamedev #slop #ai
    </content>
    <updated>2026-10-13T04:53:49Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8j6el8sntmxsucrp56g22ta8sdplczv2u93rzux5gqn4dm9y5k9szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whc9e9w</id>
    
      <title type="html">With Screen-Space Ambient Occlusions and Screen-space Indirect ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8j6el8sntmxsucrp56g22ta8sdplczv2u93rzux5gqn4dm9y5k9szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whc9e9w" />
    <content type="html">
      With Screen-Space Ambient Occlusions and Screen-space Indirect Lighting, and just a little hint of fog, the game currently looks like this.&lt;br/&gt;&lt;br/&gt;Which is a look I am actually quite happy about and is already fancier than what I was aiming for.&lt;br/&gt;&lt;br/&gt;I think I can get away with real time dynamic lighting for sunlight, moonlight, and a few streetlights.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/428/825/209/646/751/original/06923bb000c20298.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/428/825/237/030/931/original/f1ba953248ab1c92.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/428/834/581/069/172/original/48db848583b5bfef.png&#34;&gt; 
    </content>
    <updated>2026-10-12T16:19:46Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsz2ymlhfkf3kt0ymccmdns9m0gtksmkagsh9rl9e9g4juhl4arj2szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w48850q</id>
    
      <title type="html">Given that I am already constructing my models for my game mostly ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsz2ymlhfkf3kt0ymccmdns9m0gtksmkagsh9rl9e9g4juhl4arj2szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w48850q" />
    <content type="html">
      Given that I am already constructing my models for my game mostly by scaling different things as being double or a quarter the size of each other, constantly snapping everything to the grid, and I&amp;#39;m aligning UVs to be exactly 64x64 pixels per square meter, I am seriously considering to switch Blender to an 8-based grid.&lt;br/&gt;&lt;br/&gt;Like a true ultra geometry nerd. 😆
    </content>
    <updated>2026-10-12T11:17:56Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsv6y66jq80xp37wpqjp4g2r3yk06ltg33z9elaalpmspl0gl5qhdczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wv9lgu3</id>
    
      <title type="html">Some positive progress on the lighting for #IridiumMoons Simply ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsv6y66jq80xp37wpqjp4g2r3yk06ltg33z9elaalpmspl0gl5qhdczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wv9lgu3" />
    <content type="html">
      Some positive progress on the lighting for #IridiumMoons &lt;br/&gt;&lt;br/&gt;Simply turning on SSAO makes a big visual difference in smaller space. And for some reason, SSIL now also seems to work. (Got weird blobby light spots earlier.)&lt;br/&gt;&lt;br/&gt;I like that. I could live with this as the basic ambient light.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/427/009/013/321/947/original/0582a0d8f7504548.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/427/009/012/594/285/original/aa1a08e4a0131bec.png&#34;&gt; 
    </content>
    <updated>2026-10-12T08:38:30Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsr6wzu50rkqe45n5sfpuaatd0zfsezcal5r6qyed5ns3sdh7hnl4szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3496ak</id>
    
      <title type="html">At this point I really do wonder if anyone has ever successfully ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsr6wzu50rkqe45n5sfpuaatd0zfsezcal5r6qyed5ns3sdh7hnl4szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w3496ak" />
    <content type="html">
      At this point I really do wonder if anyone has ever successfully used Global Illumination in Godot with DirectLight3D in the same scene.&lt;br/&gt;&lt;br/&gt;Every single option is leaking all over the place. Not just a little, but a lot.&lt;br/&gt;&lt;br/&gt;#GameDev #Godot
    </content>
    <updated>2026-10-12T07:02:11Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqst6q07exu98yv4t6l55duwlxu0nepp56ntvjg8gecfgg03pt0zf4szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wv6yavj</id>
    
      <title>Nostr event nevent1qqst6q07exu98yv4t6l55duwlxu0nepp56ntvjg8gecfgg03pt0zf4szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wv6yavj</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqst6q07exu98yv4t6l55duwlxu0nepp56ntvjg8gecfgg03pt0zf4szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wv6yavj" />
    <content type="html">
      Not even 8 yet and already knee deep in the Godot.
    </content>
    <updated>2026-10-12T05:56:00Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqswum6uelmp4qdmhl2e95phuvkv06lytt7qsf6mdtwwnxpuus2xcuszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wk5w4as</id>
    
      <title type="html">I feel I am currently at a stage with Iridium Moons where I am ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqswum6uelmp4qdmhl2e95phuvkv06lytt7qsf6mdtwwnxpuus2xcuszyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wk5w4as" />
    <content type="html">
      I feel I am currently at a stage with Iridium Moons where I am working entirely on the technical side of things, but not working with the world. I am enjoying seeing the fast progress on the things I am working on, but they are still so basic and abstract that I don&amp;#39;t see any of the ideas of the setting in it yet.&lt;br/&gt;&lt;br/&gt;Which is frustrating, but for now it&amp;#39;s still motivating me to get all the tools set up for the really good part that comes after. I can&amp;#39;t wait  to see my ideas on screen! 🥹
    </content>
    <updated>2026-10-11T19:20:40Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0jt5hvqnj9qqsqnjhs9xefsrkjpx88a3vgd3nva7m74r37r5esvqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wg628mg</id>
    
      <title type="html">A very basic #Godot question I can never find the answer for: If ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0jt5hvqnj9qqsqnjhs9xefsrkjpx88a3vgd3nva7m74r37r5esvqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wg628mg" />
    <content type="html">
      A very basic #Godot question I can never find the answer for:&lt;br/&gt;&lt;br/&gt;If you have a 3D game in Godot that has a sun that is moving through the sky, can any of the methods be used to reduce light calculations, or does all lighting automatically have to be done 100% dynamically through brute force?&lt;br/&gt;&lt;br/&gt;#gamedev #GodotEngine
    </content>
    <updated>2026-10-11T15:21:44Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs90nul9u9x0y3kmg0ars8gnn9jahsjz6tcq4gamxgaancet9expgqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wyme7zy</id>
    
      <title type="html">Muahahahaha! After learning to shape the Earth and moving the ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs90nul9u9x0y3kmg0ars8gnn9jahsjz6tcq4gamxgaancet9expgqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wyme7zy" />
    <content type="html">
      Muahahahaha!&lt;br/&gt;&lt;br/&gt;After learning to shape the Earth and moving the Water, I am now controlling the light of the Sun! ☀️🔥🎇 &lt;br/&gt;&lt;br/&gt;Global Illumination is totally not what they did in 1999, but lighting #IridiumMoons is the one area where I knew from the very beginning that I would be going nuts with whatever tools Godot is going to hand me.&lt;br/&gt;&lt;br/&gt;90s graphics with modern lighting was the plan all along.&lt;br/&gt;&lt;br/&gt;Now I just need to make trees that sway in the wind, and I will have mastered all four elements.&lt;br/&gt;&lt;br/&gt;#hobbydev&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/422/262/036/583/375/original/d8374bd73f6b6fe5.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/422/262/015/749/463/original/4c5a00c77330b93d.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/422/262/016/409/450/original/a21604e40a7d1482.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/422/262/006/832/273/original/9e50859dfcc4bae6.png&#34;&gt; 
    </content>
    <updated>2026-10-11T12:30:08Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsy3p0q55z9u2q5uwv807fzu9fjer65wl9t2rwqq4ha6huvtawa0kqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w0t6aea</id>
    
      <title type="html">This is the UV of the cube at the bottom and half a sphere at the ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsy3p0q55z9u2q5uwv807fzu9fjer65wl9t2rwqq4ha6huvtawa0kqzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w0t6aea" />
    <content type="html">
      This is the UV of the cube at the bottom and half a sphere at the top.&lt;br/&gt;The circle on the bottom of the dome has the same diameter as the squares. But the strips that make up the dome are scaled down 50%. Each strip is now half as wide as one edge of the circle.&lt;br/&gt;&lt;br/&gt;And with this setup, it looks correct.&lt;br/&gt;&lt;br/&gt;I suspect an optical illusion caused by the warping of the squares that make up the dome. It should be mathematically correct halfway up the dome, but it somehow looks right at the bottom too.&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/421/784/687/362/196/original/bc3fee773eebbfbc.png&#34;&gt; 
    </content>
    <updated>2026-10-11T10:30:12Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0kzqc6qe89t5w05dgxpan9ghtax267f5zr2uvfqrt0ass5k9v7mczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whaqspp</id>
    
      <title type="html">Grrr.... head hurts. 🤕 I got an 8 meters per side cube, and an ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0kzqc6qe89t5w05dgxpan9ghtax267f5zr2uvfqrt0ass5k9v7mczyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7whaqspp" />
    <content type="html">
      Grrr.... head hurts. 🤕&lt;br/&gt;&lt;br/&gt;I got an 8 meters per side cube, and an 8 meters diameter UV-sphere. This means the UV edges of the sphere&amp;#39;s equator need to be 3.141 (pi) times wider on the UV map than the edges on the cube. The edges from pole to pole need to be 1.57 (pi/2) times the length of a cube edge.&lt;br/&gt;&lt;br/&gt;But why does the texture only look correctly scaled if it &amp;#39;s 1.57 (pi/2) times as wide and 0.7535 (pi/4) times as high?!&lt;br/&gt;&lt;br/&gt;The math is so simple. Why is this happening?! 😅
    </content>
    <updated>2026-10-11T09:39:41Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszul0nlefme6jc4ue0r7p0m0es37ah4xtmljv5d99e8cmg6se329szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w4r0wzm</id>
    
      <title type="html">I don&amp;#39;t even know why I like the look of unfiltered textures. ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszul0nlefme6jc4ue0r7p0m0es37ah4xtmljv5d99e8cmg6se329szyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7w4r0wzm" />
    <content type="html">
      I don&amp;#39;t even know why I like the look of unfiltered textures. What&amp;#39;s really the aesthetic appeal in this?&lt;br/&gt;&lt;br/&gt;It&amp;#39;s made a big comeback in the last 8 years, so I am very much not alone with this.&lt;br/&gt;&lt;br/&gt;Though I do wonder if most people who are really into this also got into games in the late 90s, when developers slapped early filters on low-resolution pixel art textures, and the N64 was the N64?&lt;br/&gt;It just looked like shit.&lt;br/&gt;&lt;br/&gt;#Raw3D #retrogames #retrogaming #PS1&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/420/970/094/251/039/original/9aa48eb6b22c1114.png&#34;&gt; 
    </content>
    <updated>2026-10-11T07:02:58Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqstm7eked34tr2ju5zu4tqyn4r2cdd4j0xchmptzkgkuuz3f2pql2gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjznrwr</id>
    
      <title type="html">I see the UI designer at DuckDuckGo discovered rounded corners. ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqstm7eked34tr2ju5zu4tqyn4r2cdd4j0xchmptzkgkuuz3f2pql2gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wjznrwr" />
    <content type="html">
      I see the UI designer at DuckDuckGo discovered rounded corners.&lt;br/&gt;&lt;br/&gt;#UIcrimes #shittyUI
    </content>
    <updated>2026-10-11T06:31:18Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsy7gjtxnpdj8jjdsygx43t3d738z5vn3ttafqylttpf6xalxf5l9czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wakxs2n</id>
    
      <title type="html">What is this? I just turned on my computer and immediately four ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsy7gjtxnpdj8jjdsygx43t3d738z5vn3ttafqylttpf6xalxf5l9czyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wakxs2n" />
    <content type="html">
      What is this? I just turned on my computer and immediately four new botlicker accounts with 2 followers in my feed to block?&lt;br/&gt;&lt;br/&gt;Some of them are even months old, but good to see nobody was giving a shit about their few posts.&lt;br/&gt;&lt;br/&gt;#ai
    </content>
    <updated>2026-10-11T05:38:58Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs95qlya5n058l2qa3j8lap0x3n3d9lw9k9y2dxwwsss0xx9pujm4gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wdvgd4y</id>
    
      <title type="html">Today&amp;#39;s progress has been a clean and much, much, much ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs95qlya5n058l2qa3j8lap0x3n3d9lw9k9y2dxwwsss0xx9pujm4gzyrp30an046gk0wcp2c02q3jt9j23lmrdma5f63htnf7qnev7nkk7wdvgd4y" />
    <content type="html">
      Today&amp;#39;s progress has been a clean and much, much, much simpler rebuild of a modular system for hallways and stairs for the palaces of the Oligarchs of Sarhat.&lt;br/&gt;&lt;br/&gt;Since everything is Boolean modifiers, lined duplicate objects, and two geometry nodes (total nodes, not node systems) I can adjust the number of arch segments or stairs height with one click retroactively for an entire palace. Which I am unreasonably proud of. 😁✨&lt;br/&gt;&lt;br/&gt;#ScreenshotSaturday #IridiumMoons #Blender #Godot&lt;br/&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/417/801/655/152/751/original/090333c9337edc60.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/417/801/658/851/603/original/14cfc10ebf9a6905.png&#34;&gt; &lt;br/&gt; &lt;img src=&#34;https://cdn.masto.host/mastodongamedevplace/media_attachments/files/117/417/801/660/937/155/original/306d967e89a3e94f.png&#34;&gt; 
    </content>
    <updated>2026-10-10T17:37:06Z</updated>
  </entry>

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