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  <updated>2026-07-29T14:52:26Z</updated>
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  <title>Nostr notes by wrosecrans</title>
  <author>
    <name>wrosecrans</name>
  </author>
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    <id>https://nostr.now/nevent1qqs0cwhwhpkgepa85n0ehzaep4j2qphae9pg88ewxvuflrd45lm7v7gzyzslcx8929ck8zmnxtevch8y39j5a5ealzncx5e09f63679p4urtw3gj6re</id>
    
      <title type="html">@nprofile…wxct Cost of ROM was a huge limitation back in the ...</title>
    
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      In reply to &lt;a href=&#39;/nevent1qqsger84chlyduxu2j3zdrd3p0mxqvvn9me8gws78phnymuc8xwag9gpz4mhxue69uhhyetvv9ujuerfw36x7tnsw43q9qk88y&#39;&gt;nevent1q…k88y&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqqw9huvn8gh2svc3r7vlc9qcwy2l8rg0yxfzht4pd5e0z4s9j3jtqpwwxct&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqqw9huvn8gh2svc3r7vlc9qcwy2l8rg0yxfzht4pd5e0z4s9j3jtqpwwxct&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;nprofile…wxct&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; Cost of ROM was a huge limitation back in the day.  If you made one demo scene with like one building with maximally detailed textures and geometry to push the N64 visual limits, you would blow your size budget.  Goldeneye had to fit in 12 MB, using a pretty immature asset optimization pipeline.&lt;br/&gt;A single 2k x 2k 32bit uncompressed image is bigger than the entire Goldeneye ROM.
    </content>
    <updated>2026-02-17T23:39:23Z</updated>
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