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  <updated>2026-10-30T08:08:40Z</updated>
  <generator>https://nostr.now</generator>

  <title>Nostr notes by CmykStudent</title>
  <author>
    <name>CmykStudent</name>
  </author>
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  <entry>
    <id>https://nostr.now/nevent1qqs070zehcc4ukl7j25xfehyglhm2w5rl55r3rrclh7klg9gm7j6tfszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w9rpvp</id>
    
      <title type="html">We actually have a design now specifically to track user&amp;#39;s ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs070zehcc4ukl7j25xfehyglhm2w5rl55r3rrclh7klg9gm7j6tfszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w9rpvp" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsw8sggv6uau5w76yu7wauexaqcxfxpzaywnmrdfc0wn77u98rd20qy79nk6&#39;&gt;nevent1q…9nk6&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;We actually have a design now specifically to track user&amp;#39;s UX/UI feedback, complaints, and suggestions: &lt;a href=&#34;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&#34;&gt;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;We also highlight UX/UI work done in our news updates, to encourage more designers to get involved. But I&amp;#39;ll admit it&amp;#39;s an uphill climb to convince people that we care about this. I think we&amp;#39;re making progress though!
    </content>
    <updated>2026-10-14T14:47:56Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsgmh6ye2axh7usw9vrm8ux9j2ce245cq83lqdtxxgxcfan243k33czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5mw6wxl</id>
    
      <title type="html">A very cool thing - not done by me, though I helped a bit in ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsgmh6ye2axh7usw9vrm8ux9j2ce245cq83lqdtxxgxcfan243k33czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5mw6wxl" />
    <content type="html">
      A very cool thing - not done by me, though I helped a bit in review.&lt;br/&gt;&lt;br/&gt;Ryan McDonald implemented non-destructive text transforms! You can now apply standard 2D transforms (scale, rotate, etc) and still edit the text afterwards. Now all our vector-type layers can be transformed non-destructively!&lt;br/&gt;&lt;br/&gt;Now I need to update a few of our vector export plug-ins like SVG and PDF to support exporting text with transforms. :)&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/427/787/509/373/490/original/09c52b423bc7138d.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-10-12T11:57:53Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrqaxsgtfe5h66rswl4x99xymmru0qphlteknw7m83urfr06726lgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5dc7s8z</id>
    
      <title type="html">We do ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrqaxsgtfe5h66rswl4x99xymmru0qphlteknw7m83urfr06726lgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5dc7s8z" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsdlzqxt066fmqdz5xcf4mgqk0slgzts5kscngrmmzazuty3u5qmwc2enksa&#39;&gt;nevent1q…nksa&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;We do (&lt;a href=&#34;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&#34;&gt;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&lt;/a&gt;), and they&amp;#39;re great!&lt;br/&gt;&lt;br/&gt;But coming up with the initial one is always tricky for me. I want to give them something halfway coherent to review. :)&lt;br/&gt;&lt;br/&gt;The shape tool right now is fairly basic - I think they just want it to have all the Inkscape features, haha!
    </content>
    <updated>2026-10-10T20:08:38Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9sluc6ek5jdn3yz9wvhv2fcknr38qshqfq6wfma7rdcw3rerd0xczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w7mx7e</id>
    
      <title type="html">Heh! I&amp;#39;ve been working on a shape tool which has been fun, ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9sluc6ek5jdn3yz9wvhv2fcknr38qshqfq6wfma7rdcw3rerd0xczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w7mx7e" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqst2p7shxzt05avpcl7wj85jsmwvtwu7jx9ele3lgmq3h5ag2jjwaqy4wry3&#39;&gt;nevent1q…wry3&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Heh!&lt;br/&gt;&lt;br/&gt;I&amp;#39;ve been working on a shape tool which has been fun, and now I&amp;#39;m at the &amp;#34;design a UI&amp;#34; phase which I dread.&lt;br/&gt;(Most of the feedback has been &amp;#34;Make it look like Inkscape!&amp;#34;, of course)
    </content>
    <updated>2026-10-10T19:25:03Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszf4q4w8adule94xr45f87099mcu9xnev52zgulse83wz4gfx4cggzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5u4dqpx</id>
    
      <title type="html">Congrats on all the work thus far! I actually find UI development ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszf4q4w8adule94xr45f87099mcu9xnev52zgulse83wz4gfx4cggzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5u4dqpx" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsweszku4c30tgmy50cg5zx3pq555884umn9k490s2t6w0dnckjm4c20uwx7&#39;&gt;nevent1q…uwx7&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Congrats on all the work thus far!&lt;br/&gt;&lt;br/&gt;I actually find UI development to be quite stressful, so I think our ideas of &amp;#34;breaks&amp;#34; are a bit different. :)
    </content>
    <updated>2026-10-10T19:05:58Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs85dhhtsz3w4thsrrvm5uvl5kamg9c39x3j60vkvgjs7yvqtaqwvgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wzg6nt</id>
    
      <title type="html">And I understand that design work is not the same as patching ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs85dhhtsz3w4thsrrvm5uvl5kamg9c39x3j60vkvgjs7yvqtaqwvgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wzg6nt" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsg4vdkgc8cr6htd0zx8lxsfc3akvtq2zv2xynqc5wtlfsh4apfdvqj398ry&#39;&gt;nevent1q…98ry&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;And I understand that design work is not the same as patching code or incrementally adding features.&lt;br/&gt;&lt;br/&gt;However, to attract people willing to do larger reviews and redesign work, we need to show them that their work actually matters, is valued, and will be implemented. Promoting the &amp;#34;small&amp;#34; work both improves GIMP right now, and demonstrates that putting in the time/effort for the big stuff is worthwhile. Still work to do there, but we&amp;#39;re making progress I think.
    </content>
    <updated>2026-10-10T18:12:08Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsg4vdkgc8cr6htd0zx8lxsfc3akvtq2zv2xynqc5wtlfsh4apfdvqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58j22p9</id>
    
      <title type="html">We have in fact created a dedicated site for people to report UX ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsg4vdkgc8cr6htd0zx8lxsfc3akvtq2zv2xynqc5wtlfsh4apfdvqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58j22p9" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsxrhqew5n79qxydrml6fqfkeztx3m60uvqtk7amhps5eheekdjkkcayhx32&#39;&gt;nevent1q…hx32&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;We have in fact created a dedicated site for people to report UX issues, provide feedback, and discuss solutions that we then implement as we&amp;#39;re able: &lt;a href=&#34;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&#34;&gt;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;We also now have a dedicated &amp;#34;UX/UI Improvements&amp;#34; section in our release post to promote this effort and highlight work by designers.&lt;br/&gt;I won&amp;#39;t say it&amp;#39;s perfect, but I think we&amp;#39;re gradually convincing people we want to improve in that area, and welcome their help.
    </content>
    <updated>2026-10-10T18:05:22Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrxp3mmchvgu9zeg7z9d45nwlkxcjjqrkwnst4ecevjh45pjdewmczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nul0ca</id>
    
      <title type="html">I&amp;#39;m not sure what &amp;#34;lose&amp;#34; means here. We don&amp;#39;t ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrxp3mmchvgu9zeg7z9d45nwlkxcjjqrkwnst4ecevjh45pjdewmczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nul0ca" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsgqfp2rjxclr04sfls9gldc52udfy6v3hrk4lyv9axcxjal435y3gr2psvy&#39;&gt;nevent1q…psvy&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I&amp;#39;m not sure what &amp;#34;lose&amp;#34; means here. We don&amp;#39;t sell GIMP so there&amp;#39;s no money lost, and if someone has already decided they don&amp;#39;t like the interface, then it&amp;#39;s great that they have an option that works better for them (as they already do with Affinity, Krita, etc).
    </content>
    <updated>2026-10-09T17:48:32Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsy5gjg7z0l2aq9e7d3egnpgmjravxd4v4uqqz9wynkg6z7cmxdyxqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ra7cxp</id>
    
      <title type="html">Latest Shape Tool updates: It&amp;#39;s now multi-layer aware when ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsy5gjg7z0l2aq9e7d3egnpgmjravxd4v4uqqz9wynkg6z7cmxdyxqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ra7cxp" />
    <content type="html">
      Latest Shape Tool updates:&lt;br/&gt;It&amp;#39;s now multi-layer aware when drawing destructively. You can select multiple layers/masks/channels and draw the same shape on each one all at once.&lt;br/&gt;&lt;br/&gt;There&amp;#39;s now a Spiral shape type!&lt;br/&gt;&lt;br/&gt;The GUI is starting to take shape (ha!). It still needs review and feedback by designers, but it&amp;#39;s looking more organized and less like I slapped it together as I added features. :)&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/409/160/870/969/964/original/b11f3037d8f96d26.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-10-09T05:00:55Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsf7lrc8clpd53fx5udd6y6t45j89dxzxga8jvs094dxuhdl830x5qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5atwdtr</id>
    
      <title type="html">More progress on the shape tool. Now you can draw polygons and ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsf7lrc8clpd53fx5udd6y6t45j89dxzxga8jvs094dxuhdl830x5qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5atwdtr" />
    <content type="html">
      More progress on the shape tool. Now you can draw polygons and stars - with the power of MATH!&lt;br/&gt;&lt;br/&gt;There&amp;#39;s also an option to change the stroke width, though I realize the label is currently missing. Easy to fix as I keep working on this.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/397/577/223/958/444/original/0aaab2e2f5bfef1e.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-10-07T03:53:42Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqspc7ax05yls0dg5dws7t4lj42ep0ewhxet5u5qwl5vhwerp0fgg8gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5jefefa</id>
    
      <title type="html">I started developing a Shape tool WIP earlier this year, but ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqspc7ax05yls0dg5dws7t4lj42ep0ewhxet5u5qwl5vhwerp0fgg8gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5jefefa" />
    <content type="html">
      I started developing a Shape tool WIP earlier this year, but paused it when a new contributor expressed interest in developing it.&lt;br/&gt;&lt;br/&gt;Since that never materialized, I decided to update my in-progress code with some new things I&amp;#39;ve learned since - like how to show a preview on the canvas as you drag to move the shape!&lt;br/&gt;&lt;br/&gt;Still plenty to do to get it ready to use, but it&amp;#39;s beginning to look like an actual feature now. :)&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/384/285/897/827/444/original/bec41218d7d0a724.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-10-04T19:32:23Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszl5enskr2lsjvy4h0svupcq3ng2utlcah4hang7x99y5f330zxaczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s90vn5</id>
    
      <title type="html">With help and test images from @npub1l4n…0dd6, we now have a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszl5enskr2lsjvy4h0svupcq3ng2utlcah4hang7x99y5f330zxaczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s90vn5" />
    <content type="html">
      With help and test images from &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1l4n94efvhz0rstsws93wl4n2nrgd8l9znvh6dh4rr8aegna4n5yqdc0dd6&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Akkana Peck&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1l4n…0dd6&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;,  we now have a functional [Camera RAW import] fallback plug-in as a dev branch!&lt;br/&gt;&lt;br/&gt;Right now it just imports the image with some default values. We&amp;#39;ll see if it makes sense to provide some GUI options on import (though again, this is just a fallback - using the existing #darktable, #rawtherapee, or #ART plug-ins would be better for more control!)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/320/595/560/769/916/original/726490ec17a91bf1.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-09-23T13:37:08Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszvw2psnu33rarr4vs3u25v8wza4k0f03qm22wcgepg2jvnncwsrqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53j7s22</id>
    
      <title type="html">I&amp;#39;ve started tinkering with libraw to potentially add a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszvw2psnu33rarr4vs3u25v8wza4k0f03qm22wcgepg2jvnncwsrqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53j7s22" />
    <content type="html">
      I&amp;#39;ve started tinkering with libraw to potentially add a native &amp;#34;fallback&amp;#34; Camera RAW importer for GIMP. We&amp;#39;ll still strongly encourage using the #darktable, #rawtherapee, and #ART plug-ins for more powerful editing, but this potential feature will allow for quick-and-dirty edits if need be.&lt;br/&gt;&lt;br/&gt;For those who use Camera RAW, would there be any import options you&amp;#39;d expect/want when opening a Camera RAW image via the fallback plug-in?
    </content>
    <updated>2026-09-20T18:49:34Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs96sgw6qnd56s926p4kt5ph48uwvlz86ys2hmdm4r7clgwz50xmmszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gk8sum</id>
    
      <title type="html">Yeah, it&amp;#39;s always possible. Just yesterday someone spammed ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs96sgw6qnd56s926p4kt5ph48uwvlz86ys2hmdm4r7clgwz50xmmszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gk8sum" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsr266vak2uwwjv7ueshzmlt2ql27sk4f2mq42r5rz775m3e0kl0mgpyp3lq&#39;&gt;nevent1q…p3lq&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Yeah, it&amp;#39;s always possible. Just yesterday someone spammed several GIMP merge requests (and apparently a bunch of GNOME apps as well) with AI-generated merge requests.&lt;br/&gt;&lt;br/&gt;GNOME apparently deleted their entire GitLab account in response. I&amp;#39;d never seen a merge request completely completely disappear before!
    </content>
    <updated>2026-09-13T12:38:50Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsdccmj00kyy3rle0r8tv2fjv4ttqtzyggfj6a6d79j9wxh89p67gqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56273rz</id>
    
      <title type="html">Hi! Can you share what commit in GIMP is AI-generated? We have an ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsdccmj00kyy3rle0r8tv2fjv4ttqtzyggfj6a6d79j9wxh89p67gqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56273rz" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsq0647p67tneq3w2vt6k7c7ykfl3pq0yc60l2fw3vhu4aws5wcvxqzg7tm8&#39;&gt;nevent1q…7tm8&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! Can you share what commit in GIMP is AI-generated? We have an actual policy not to accept those (which is shown whenever someone makes a merge request), so if one snuck in we&amp;#39;re happy to look at it.&lt;br/&gt;&lt;br/&gt;Also, there is a port of XSane for GIMP 3. &lt;a href=&#34;https://yingtongli.me/git/gimp-xsanecli&#34;&gt;https://yingtongli.me/git/gimp-xsanecli&lt;/a&gt;&lt;br/&gt;There&amp;#39;s a discussion about it here: &lt;a href=&#34;https://www.gimp-forum.net/Thread-Gimp-3-x-scanner-xsane-plugin-is-now-available&#34;&gt;https://www.gimp-forum.net/Thread-Gimp-3-x-scanner-xsane-plugin-is-now-available&lt;/a&gt;
    </content>
    <updated>2026-09-09T12:09:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsdm4thxzmzpaghx5nv8zdgxacrtqp0r0ayhghhrmmfvfz42pltpegzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5z580yr</id>
    
      <title type="html">As a follow-up to ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsdm4thxzmzpaghx5nv8zdgxacrtqp0r0ayhghhrmmfvfz42pltpegzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5z580yr" />
    <content type="html">
      As a follow-up to &lt;a href=&#34;https://fosstodon.org/@CmykStudent/117032759794405478&#34;&gt;https://fosstodon.org/@CmykStudent/117032759794405478&lt;/a&gt;, the stroke/fill properties for PSD vector layers are now imported as well!&lt;br/&gt;&lt;br/&gt;(I actually discovered a small bug in our public API while working on this, so fixing that was a bonus)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/102/985/519/170/063/original/660580e4d053e27d.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-08-16T03:12:48Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0ptpdd6eszdwsvddv857pk06rptlzvh7v97j6fhjelpqx445vj6qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nu34gh</id>
    
      <title type="html">Yep, I learned about the Y position flip during testing - I was a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0ptpdd6eszdwsvddv857pk06rptlzvh7v97j6fhjelpqx445vj6qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nu34gh" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs0dxs87wdg83346v7uqczy655jsuftsds6xcweelymdvyyyvcxnrcjemy9g&#39;&gt;nevent1q…my9g&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Yep, I learned about the Y position flip during testing - I was a bit surprised that Inkscape operated in Quadrent I. :)&lt;br/&gt;&lt;br/&gt;Do you find some people prefer older versions of Inkscape? We have users who stick with GIMP 2.10 and even 2.8 because of certain changes, so if that&amp;#39;s the case with Inkscape, at least it&amp;#39;ll help them.&lt;br/&gt;&lt;br/&gt;Good luck with eSVG! I&amp;#39;ll be interested in learning more about that and hopefully adding support in GIMP&amp;#39;s SVG export.
    </content>
    <updated>2026-08-10T13:14:14Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrl9dexm95ykvt3lh47n2ndwkp66yudp8auzg4gd8lqaah3r0cwnqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg50g98vu</id>
    
      <title type="html">A screenshot from :inkscape: #Inkscape this time! I&amp;#39;m ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrl9dexm95ykvt3lh47n2ndwkp66yudp8auzg4gd8lqaah3r0cwnqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg50g98vu" />
    <content type="html">
      A screenshot from :inkscape: #Inkscape this time! I&amp;#39;m updating our SVG export to include guides if you select the &amp;#34;Inkscape SVG&amp;#34; option, so those will be carried over if you reopen the project for further editing.&lt;br/&gt;&lt;br/&gt;The Inkscape &amp;lt;sodipodi:namedview&amp;gt; tag has attributes for several other features shared by GIMP and Inkscape, so I&amp;#39;m hoping to expand this further!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/053/700/323/055/785/original/d3d36268146607b2.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-08-07T10:26:43Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszplxme35j4cu56luq389vehdc45skgs2xmahv57n4nvzdvwet4xqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w3n7nw</id>
    
      <title type="html">More PSD compatibility work - adding support for importing vector ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszplxme35j4cu56luq389vehdc45skgs2xmahv57n4nvzdvwet4xqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w3n7nw" />
    <content type="html">
      More PSD compatibility work - adding support for importing vector layers. Step 1 was loading the paths for the layers (which are stored separately from the image-level paths we already loaded). That code&amp;#39;s now merged.&lt;br/&gt;&lt;br/&gt;Next will be reading in the vector stroke/fill settings from the descriptors, which is now possible after Jacob Boerema&amp;#39;s work.&lt;br/&gt;&lt;br/&gt;It&amp;#39;ll also be the first use of the public vector layer API for imports, so hopefully it&amp;#39;ll be a good reference for plug-in developers too!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/117/032/733/225/860/535/original/031fd729b79cd736.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-08-03T17:29:55Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqst5j77qjgajwupmxg84laxd4sej5qsws2hl8lzsawqyf8l2pxv5uszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5znjtx0</id>
    
      <title type="html">Jacob Boerema&amp;#39;s work on PSD Descriptors is the gift that ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqst5j77qjgajwupmxg84laxd4sej5qsws2hl8lzsawqyf8l2pxv5uszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5znjtx0" />
    <content type="html">
      Jacob Boerema&amp;#39;s work on PSD Descriptors is the gift that keeps on giving. Thanks to it, I was able to add initial support for importing PSD text as editable text layers!&lt;br/&gt;&lt;br/&gt;This was first requested in issue report 94, back in 2004(!). It&amp;#39;s also marked as a &amp;#34;Newcomer&amp;#34; issue, which it decidely was *not* before Jacob&amp;#39;s work on Descriptors.&lt;br/&gt;&lt;br/&gt;There&amp;#39;s still plenty to improve, but I think this update will be really helpful for people working with PSDs.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/919/497/182/760/357/original/5a73ac9c70a41480.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-07-14T17:35:42Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0u5rvqhpmyzgysasw6yzjpldkecz2vutk0vevz3ld9zzf2ykrz3czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58tvzfm</id>
    
      <title type="html">Recently I&amp;#39;ve been transcribing interviews with free software ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0u5rvqhpmyzgysasw6yzjpldkecz2vutk0vevz3ld9zzf2ykrz3czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58tvzfm" />
    <content type="html">
      Recently I&amp;#39;ve been transcribing interviews with free software artists that &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; conducted years ago.&lt;br/&gt;&lt;br/&gt;It&amp;#39;s really cool to hear about artistic workflows and how people are using GIMP as part of theirs. It&amp;#39;s also neat to hear about it being used with other libre software such as Inkscape, Scribus, Krita, MyPaint, and Blender!
    </content>
    <updated>2026-07-10T18:20:33Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqswfmrxpnm40afwxjvwqrljkt7l0x92afg8jjrmr85ec8aaz9jjrvczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56xdwk4</id>
    
      <title type="html">I&amp;#39;ve restarted work on implementing vector masks in GIMP ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqswfmrxpnm40afwxjvwqrljkt7l0x92afg8jjrmr85ec8aaz9jjrvczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56xdwk4" />
    <content type="html">
      I&amp;#39;ve restarted work on implementing vector masks in GIMP (which I began towards the end of 3.2&amp;#39;s development).&lt;br/&gt;&lt;br/&gt;As part of the updates, the layer mask invert option now works and cuts out anything *inside* the path area.&lt;br/&gt;&lt;br/&gt;You can also use non-destructive filters on layer masks, which allows you to smooth out the edges a bit.&lt;br/&gt;&lt;br/&gt;Still some work to do, but it&amp;#39;s coming along nicely. :)&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/862/507/759/449/917/original/a685e34967b46564.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-07-04T16:10:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqswx9hmmt5da4hxqnu32ryldg6nzxhu86p8mlkhszkscfalrn9ntvszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5d7pt5h</id>
    
      <title type="html">I did a quick test implementation of adding horizontal docks to ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqswx9hmmt5da4hxqnu32ryldg6nzxhu86p8mlkhszkscfalrn9ntvszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5d7pt5h" />
    <content type="html">
      I did a quick test implementation of adding horizontal docks to GIMP&amp;#39;s layout. The code itself was very simple. The necessary UI/UX work, not so much. :)&lt;br/&gt;&lt;br/&gt;Something I might explore further a little later in 3.3&amp;#39;s development cycle (unless someone else is interested in doing it of course!)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/851/722/389/270/628/original/624a98cdc47361dd.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-07-02T18:25:51Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsr7vpxk7ray992r5jjcn5q047y04xdunuy3s8wt0zf02u990q0jxqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nlfyqv</id>
    
      <title type="html">I&amp;#39;d been planning to add import support for :krita: ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsr7vpxk7ray992r5jjcn5q047y04xdunuy3s8wt0zf02u990q0jxqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nlfyqv" />
    <content type="html">
      I&amp;#39;d been planning to add import support for :krita:  Krita&amp;#39;s KPL palettes for a while, ever since we added export support in GIMP 3.2.&lt;br/&gt;&lt;br/&gt;I finally did it, and it turned out to be very similar to our Swatchbooker code (both formats are zipped XML files). Hopefully this&amp;#39;ll make it easier for people who use both programs to share settings in-between them!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/810/692/923/157/766/original/c9954eb1e96a7b13.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-06-25T12:18:34Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8k7tnrfszer2rdtvfj5dfsn9gquqen8unxvhtv0arnt7ldmmy0uczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5x3wt2t</id>
    
      <title type="html">This time it&amp;#39;s not my work - but someone implementing one of ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8k7tnrfszer2rdtvfj5dfsn9gquqen8unxvhtv0arnt7ldmmy0uczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5x3wt2t" />
    <content type="html">
      This time it&amp;#39;s not my work - but someone implementing one of *my* feature requests!&lt;br/&gt;&lt;br/&gt;When I worked on porting GIMP to the v2 MyPaint Brush API, I didn&amp;#39;t implement the optional Spectral Blending feature. If turned on, the blending mimicks &amp;#34;real world&amp;#34; pigment mixing - so for instance, painting yellow on blue creates a green color around the edges instead of grey-ish yellow.&lt;br/&gt;&lt;br/&gt;I posted a feature request, and a new contributor took me up on it. See the video for a quick demo of how it works!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/792/374/446/905/232/original/6361308927dd9e94.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-06-22T06:43:27Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8edduhel249c3t3jpl86nwwruwa8fwv6dk4aupgyacy44h829r4qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ll6tqk</id>
    
      <title type="html">I believe it already has - we have some active design volunteers ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8edduhel249c3t3jpl86nwwruwa8fwv6dk4aupgyacy44h829r4qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ll6tqk" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqszf2sd2rm92mu85y02jgz5d7ngmlxyefc4nje0ur5gjfj679x3d4g4y9esl&#39;&gt;nevent1q…9esl&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;I believe it already has - we have some active design volunteers who have really contributed to implementing better UX going forward and pointing out existing improvements.&lt;br/&gt;&lt;br/&gt;There&amp;#39;s some &amp;#34;bigger&amp;#34; design work going on too which we hope to implement as it is finalized, but a lot of papercut UX issues (and larger) are being corrected already. :)
    </content>
    <updated>2026-06-14T16:38:49Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsga4y644srxp9sl0pvexevyq595vzqz4mzyl54fgm7s6lw3jrsz4czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5jke7xj</id>
    
      <title type="html">We&amp;#39;re trying to change that - we now have a UX design site ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsga4y644srxp9sl0pvexevyq595vzqz4mzyl54fgm7s6lw3jrsz4czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5jke7xj" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs8r9h9mpj8wfe2rrrenkccqwdkeam3vetmukwyy7cuw3yh2y920tcwpphh5&#39;&gt;nevent1q…phh5&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;We&amp;#39;re trying to change that - we now have a UX design site where we track UX issues, request user feedback, and try to make more thoughtful design decisions after discussion and testing.&lt;br/&gt;&lt;br/&gt;If you&amp;#39;re interested in contributing your thoughts (or just want to see the reported issues thus far), more information is here: &lt;a href=&#34;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&#34;&gt;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/work_items&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;We&amp;#39;re also starting to document design decisions for future review: &lt;a href=&#34;https://testing.developer.gimp.org/core/specifications/&#34;&gt;https://testing.developer.gimp.org/core/specifications/&lt;/a&gt;
    </content>
    <updated>2026-06-14T15:33:04Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsz5p86pahqk2dnqsmjn46y59se53xuaeqqsh23uf8ysxmsfd0n84gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5qcwc2q</id>
    
      <title type="html">I came across a #TheCuttingRoomFloor article about a game asset ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsz5p86pahqk2dnqsmjn46y59se53xuaeqqsh23uf8ysxmsfd0n84gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5qcwc2q" />
    <content type="html">
      I came across a #TheCuttingRoomFloor article about a game asset in the Nintendo 3DS Camera being edited in GIMP (&lt;a href=&#34;https://tcrf.net/Nintendo_3DS_Camera#Test_Photo&#34;&gt;https://tcrf.net/Nintendo_3DS_Camera#Test_Photo&lt;/a&gt;).&lt;br/&gt;&lt;br/&gt;Really cool!&lt;br/&gt;...Except that we don&amp;#39;t have native support for MPO images...&lt;br/&gt;&lt;br/&gt;Seeking to correct this travesty, I tracked down a third party 2.0 plug-in that may have been used for the editing and ported it to GIMP 3.2. :)&lt;br/&gt;&lt;br/&gt;There&amp;#39;s more sophisticated approaches that use APP2 markers, but their work is a good starting point for import support.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/743/750/896/404/612/original/13f158b23383a261.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-06-13T16:39:42Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsp4xjnjxs0w60przre3qq6ly8egkd4j3rs07j330awnhrysgw3a6qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5pdz5eh</id>
    
      <title type="html">Early work on porting @npub1gas…8gmm &amp;#39;s 2006 patch for ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsp4xjnjxs0w60przre3qq6ly8egkd4j3rs07j330awnhrysgw3a6qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5pdz5eh" />
    <content type="html">
      Early work on porting &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1gasm745qfepvest66wnq36cszlr6uun3fg7gyyc6unvxwk6gcs6qrn8gmm&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;João S. O. Bueno&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1gas…8gmm&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; &amp;#39;s 2006 patch for &amp;#34;free angle&amp;#34; guides to GIMP 3&amp;#39;s API. A lot has changed in the code since then!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/706/816/082/914/683/original/e424f59a0eb1a4bb.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-06-07T04:01:45Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2jhppqqmqxp4n96xrrz9wnqq9370krgpklh4as4hvpw3gs0tfregzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56tx5w6</id>
    
      <title type="html">Another project I didn&amp;#39;t quite get finished for GIMP 3.2 was ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2jhppqqmqxp4n96xrrz9wnqq9370krgpklh4as4hvpw3gs0tfregzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56tx5w6" />
    <content type="html">
      Another project I didn&amp;#39;t quite get finished for GIMP 3.2 was non-destructive filters on layer masks.&lt;br/&gt;&lt;br/&gt;The limit itself was easily removed - the challenge was making a good interface for editing filters on both the layer and its mask.&lt;br/&gt;&lt;br/&gt;My first version used tabs, but [@aka_reju](&lt;a href=&#34;https://mastodon.social/@aka_reju&#34;&gt;https://mastodon.social/@aka_reju&lt;/a&gt; ) suggested I show both groups of filters on the same screen. The video shows a demo of how this works. Once I get it finished and update the merge request, we&amp;#39;ll see what people think of it!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/638/667/103/340/393/original/db1bc159a384ab38.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-05-26T03:35:09Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsvqjfg5fh6srhujr9p6yf34ppk9fzwakzhh3v500spz36p77auccszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg59phmr4</id>
    
      <title type="html">Went back to my local NDE Gradient filter branch and actually got ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsvqjfg5fh6srhujr9p6yf34ppk9fzwakzhh3v500spz36p77auccszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg59phmr4" />
    <content type="html">
      Went back to my local NDE Gradient filter branch and actually got it working! Previously you could toggle the visibility of gradient filters, now they&amp;#39;re fully editable.&lt;br/&gt;&lt;br/&gt;We got a number of requests for the Gradient tool to be non-desturctive, so I&amp;#39;m glad that that&amp;#39;s pretty close to happening now!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/582/069/389/097/496/original/196026e443f298ce.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-05-16T03:18:40Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxk5zpj9jjuqmvk73urqm2t6ulwtql8tw8vgcmlefga0hm0kggzpqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg59gacuh</id>
    
      <title type="html">I&amp;#39;m currently working on the less exciting parts of CMYK mode ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxk5zpj9jjuqmvk73urqm2t6ulwtql8tw8vgcmlefga0hm0kggzpqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg59gacuh" />
    <content type="html">
      I&amp;#39;m currently working on the less exciting parts of CMYK mode (changing all the layer mode internals to stop assuming everything is RGBA), so not a lot of visuals to share at the moment.&lt;br/&gt;&lt;br/&gt;We did recently merge import support for Paintshop Pro adjustment layers though! They&amp;#39;re converted in layer groups with NDE filters placed on them. It&amp;#39;s based on in-progress work to do the same for PSD imports. More work to do of course, but it&amp;#39;s another neat import support improvement!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/551/740/235/217/898/original/8e534a1eecb9ecc3.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-05-10T18:49:24Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxpq8f64m23lzk4zk56c8sw4scmg9grjw3zge2wuthp3anhy3pggczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5kdrd5x</id>
    
      <title type="html">I&amp;#39;ve put together a test AppImage for work-in-progress CMYK ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxpq8f64m23lzk4zk56c8sw4scmg9grjw3zge2wuthp3anhy3pggczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5kdrd5x" />
    <content type="html">
      I&amp;#39;ve put together a test AppImage for work-in-progress CMYK mode in GIMP. If you&amp;#39;re interested in trying it out, you can get it here: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2379#note_2750929&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2379#note_2750929&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;While it&amp;#39;s functional, note this is very much a &amp;#34;help me start finding the bugs and unimplemented areas to work on&amp;#34; kind of thing, not a &amp;#34;this is 100% ready for production!!!&amp;#34; :)
    </content>
    <updated>2026-05-03T17:15:34Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqswssxmm2ajhxlcm5ghw832fu5azw7q7mdn478d2z5u40n9yq4f4vczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5v7d0vm</id>
    
      <title type="html">GTK is increasingly moving away from icons in the menubar, and ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqswssxmm2ajhxlcm5ghw832fu5azw7q7mdn478d2z5u40n9yq4f4vczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5v7d0vm" />
    <content type="html">
      GTK is increasingly moving away from icons in the menubar, and when we finished the port to GTK3 we lost them in GIMP as well.&lt;br/&gt;&lt;br/&gt;This was a controversial change - some people prefer the cleaner interface, while others (like myself) find the icons helpful for identification.&lt;br/&gt;&lt;br/&gt;Fortunately, I finally figured out how to restore the icons! It still needs some clean-up to remove the excess spacine, but it works. I submitted it for review and discussion, so we&amp;#39;ll see what&amp;#39;s decided.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/472/247/381/929/621/original/88d7d39f8d232b31.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-26T17:50:34Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsfa43dyctk0gtcknrdcm9pfx97mdly53xnetjjycdzkytt0ve6smszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg57tyf7e</id>
    
      <title type="html">More in-progress file format support! I&amp;#39;ve had the source ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsfa43dyctk0gtcknrdcm9pfx97mdly53xnetjjycdzkytt0ve6smszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg57tyf7e" />
    <content type="html">
      More in-progress file format support!&lt;br/&gt;&lt;br/&gt;I&amp;#39;ve had the source code for the CinePaint Cineon and DPX import plug-in sitting in my TODO folder for a while. Finally took some time to port them to GIMP 3 (which is kind of funny since CinePaint was a fork of GIMP!)&lt;br/&gt;&lt;br/&gt;The original plug-ins only supported 10bit precision, which is a bit limited. I hacked in 16bit support for DPX, but more work needs to be done before it&amp;#39;s ready to merge. Still, it&amp;#39;s cool to be able to load movie frames in GIMP. :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/465/314/247/483/154/original/7e9e80d338254871.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-25T12:31:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsgkvznlp2dmapttndmd2sexd00q53f5gwdr33wj4zdv4e2nmv2jaszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5x6xwmn</id>
    
      <title type="html">*Very* early work, but proof-of-concept for a #GIMP shape tool. ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsgkvznlp2dmapttndmd2sexd00q53f5gwdr33wj4zdv4e2nmv2jaszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5x6xwmn" />
    <content type="html">
      *Very* early work, but proof-of-concept for a #GIMP shape tool. :)&lt;br/&gt;&lt;br/&gt;I plan to add an option for merging the shape down immediately (destructive workflow) as well as fill/stroke settings in the tool itself.&lt;br/&gt;&lt;br/&gt;I also think we&amp;#39;ll need to add a way to save &amp;amp; load shapes like we do with brushes (default shapes &#43; custom ones you want to add).&lt;br/&gt;&lt;br/&gt;We&amp;#39;ll see what people think once I have something ready for a draft merge request.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/455/120/836/280/738/original/d7cac5900ca0955c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-04-23T17:15:39Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxnkjlyf223juu9495e7vlv7qqpqzp8av8rgmnvs4mrydu9es8wcqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52gjgp0</id>
    
      <title type="html">Hmm... How did this icon get here? :) ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxnkjlyf223juu9495e7vlv7qqpqzp8av8rgmnvs4mrydu9es8wcqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52gjgp0" />
    <content type="html">
      Hmm... How did this icon get here? :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/451/105/399/376/137/original/5fb5b24c786c0a30.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-23T00:10:53Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0ltqe0uvx0h5lv4ng0ws697ygvsj36cnfudstygrvufntt4dymkszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg54y44l6</id>
    
      <title type="html">In our April Fool&amp;#39;s post I joked about implementing a 1-bit ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0ltqe0uvx0h5lv4ng0ws697ygvsj36cnfudstygrvufntt4dymkszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg54y44l6" />
    <content type="html">
      In our April Fool&amp;#39;s post I joked about implementing a 1-bit color mode, so it&amp;#39;s fitting the first new file format import support I&amp;#39;d work on would be 1-bit as well! &lt;br/&gt;&lt;br/&gt;MacPaint was released in 1984 on the first Macintosh PC. As you can see, it was black and white only - a neat historical format. The plug-in still needs some polish and error-handling, but it works well on my test images so far.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/386/614/923/902/991/original/25b89f83fcfdb66c.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-11T14:51:24Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsganaz08kt5hngxq5wqlveshpxd6xpx44tjf2vuwvcpp22vwlrxvgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ejfaqk</id>
    
      <title type="html">We dropped 32bit Windows support in GIMP 3.2.2. Unfortunately, ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsganaz08kt5hngxq5wqlveshpxd6xpx44tjf2vuwvcpp22vwlrxvgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5ejfaqk" />
    <content type="html">
      We dropped 32bit Windows support in GIMP 3.2.2. Unfortunately, this meant also losing our 32bit-only TWAIN scanner plug-in.&lt;br/&gt;&lt;br/&gt;Since the release, there&amp;#39;ve been several user reports asking where the scanning feature went. I decided to dive into the 64bit Windows Image Acquistion (WIA) API to see if I could make a new scanning plug-in.&lt;br/&gt;&lt;br/&gt;After some struggles dealing with the sparse documentation, I finally have a proof of concept! Hopefully we can get it polished up and restore scanning on Windows.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/353/357/546/852/541/original/8a7a6a8c227e2791.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-04-05T17:54:10Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqx2z6ut9f67whu6q765ghzhuqqa70aw6veg7nnxdcgu5hmjmwztczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg566r5hd</id>
    
      <title type="html">And yet we have requests from users for more, like on Steam: ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqx2z6ut9f67whu6q765ghzhuqqa70aw6veg7nnxdcgu5hmjmwztczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg566r5hd" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsp4nsfqz7rzrxn05dzcrkkgp5xxqrv9m8ffv7pjlm8mznfu8uss7q3dcvrv&#39;&gt;nevent1q…cvrv&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;And yet we have requests from users for more, like on Steam: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/10061&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/10061&lt;/a&gt; 😀
    </content>
    <updated>2026-03-25T14:53:18Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9q79xph0egmht36nd9heasqwz5fsz4zuhvp074u6vuwnxqdjyl9gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5n020lv</id>
    
      <title type="html">Quick update since I rebased this branch for (eventual) 3.4 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9q79xph0egmht36nd9heasqwz5fsz4zuhvp074u6vuwnxqdjyl9gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5n020lv" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsg8hd2vguvfwrxvyhng2epkg4q70f53zahvwygxwkwemlgc24t04sggj7x5&#39;&gt;nevent1q…j7x5&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Quick update since I rebased this branch for (eventual) 3.4 development. I cleaned up the channel code a bit so it now properly separates out the Key channel from the Cyan/Magenta/Yellow channels.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/234/755/989/519/917/original/0a4467cd15e2d7b7.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-03-15T19:09:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszqv44sm7dddkahhejpq9ywf38yztthc46caf0g4pmrvl3ava92yczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55pckvz</id>
    
      <title type="html">I&amp;#39;ve started a small experiment to see how difficult it would ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszqv44sm7dddkahhejpq9ywf38yztthc46caf0g4pmrvl3ava92yczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55pckvz" />
    <content type="html">
      I&amp;#39;ve started a small experiment to see how difficult it would be to port our file chooser dialogues to &amp;#34;native&amp;#34; versions (GtkFileChooserNative). This would mean you&amp;#39;d get your OS specific one when opening/saving a file, rather than the current GIMP default.&lt;br/&gt;&lt;br/&gt;So far, I can see that most of our dialogues can be trivally ported (like the QBist plug-in, screenshot from Bruno Lopes).&lt;br/&gt;&lt;br/&gt;Unfortunately, the main image export dialogue will require a full UI redesign. More to do after GIMP 3.2!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/125/833/621/117/558/original/93718a965acbf3dc.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-24T13:30:29Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsd7k8ws2kejmdssxd0k7aw63usfgztfg2gtpcxvslpeqk0hzgautgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5882jya</id>
    
      <title type="html">RE: https://floss.social/@GIMP/116104302594520127 If you&amp;#39;re ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsd7k8ws2kejmdssxd0k7aw63usfgztfg2gtpcxvslpeqk0hzgautgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5882jya" />
    <content type="html">
      RE: &lt;a href=&#34;https://floss.social/@GIMP/116104302594520127&#34;&gt;https://floss.social/@GIMP/116104302594520127&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;If you&amp;#39;re interested in working on GIMP this summer, check out our project list. You could be the hero to add a shape tool!&lt;br/&gt;(Or any of the other projects, including one you come up with yourself!)&lt;br/&gt;nostr:note1uzucev2crr829z7uhjtefscn5lt8g5ygqqcxu397cy5m2urggt4s595dr4&lt;br/&gt;
    </content>
    <updated>2026-02-20T18:48:35Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszls4hr3zu4m9l3mtgf7uxqwnl66m2l0dm59p0l9q5gfpftf86g6szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53f5kvc</id>
    
      <title type="html">While non-destructive filters are a cool addition to GIMP, ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszls4hr3zu4m9l3mtgf7uxqwnl66m2l0dm59p0l9q5gfpftf86g6szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53f5kvc" />
    <content type="html">
      While non-destructive filters are a cool addition to GIMP, they&amp;#39;re also somewhat confusing for people use to the 2.10.&lt;br/&gt;&lt;br/&gt;We included a &amp;#34;Merge Filter&amp;#34; option to merge down filters, but we found it was often overlooked.&lt;br/&gt;&lt;br/&gt;&lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub16cxf5qnkzczfhf8smelj748duemf28sjsksj9snjz7rs6626wx5qxzjfpd&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Denis Rangelov&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub16cx…jfpd&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; came up with a redesign where we added an icon toggle next to the OK button. I put together a prototype to test the UX experience. Feel free to try out the AppImage and let us know what you think!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2626&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2626&lt;/a&gt;&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/059/804/650/623/293/original/372732bd96ee8b46.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-12T21:40:33Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsdt3apk6epu2k0r0vc9ekmdv2qcxy6aack63jppf3rtp9jwlnlhwqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wl5hd9</id>
    
      <title type="html">I did #globalgamejam this weekend, and one of my teammates used ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsdt3apk6epu2k0r0vc9ekmdv2qcxy6aack63jppf3rtp9jwlnlhwqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wl5hd9" />
    <content type="html">
      I did #globalgamejam this weekend, and one of my teammates used Procreate. He shared palette swatches which I could not open in &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1jxdd5znhu8yxya62ekeaqtlnktay839aam378r46pgedkthggpyqletxs3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;GIMP&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1jxd…txs3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; ...&lt;br/&gt;&lt;br/&gt;...I took that as a personal challenge. :)&lt;br/&gt;&lt;br/&gt;Afterwards I reviewed the files (zipped JSON) and few others I found online, and submitted a merge request to add initial support.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/116/013/092/063/764/782/original/bef2b9b0f6ab563c.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2026-02-04T15:41:20Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsftxq2zlsj7uyn0cwps3ems6jkp04kafw9pcy3atqnuqjm0jrfp3czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5xz5mzk</id>
    
      <title type="html">We ended up adding a small new feature while doing bugfixes for ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsftxq2zlsj7uyn0cwps3ems6jkp04kafw9pcy3atqnuqjm0jrfp3czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5xz5mzk" />
    <content type="html">
      We ended up adding a small new feature while doing bugfixes for vector layers in GIMP 3.2.&lt;br/&gt;&lt;br/&gt;You can now drag and drop patterns and colors to quickly change the vector layer fill, similar to how you can drag colors to change text layers.&lt;br/&gt;&lt;br/&gt;I think it&amp;#39;s pretty neat!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/923/737/329/110/226/original/741c6c8a1d92b75b.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2026-01-19T21:03:53Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsp2ftk35e4cq57mpmw9cwws5uta2ekl5jzmxj3rtfkaaznvsudkuczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58dkdst</id>
    
      <title type="html">Ah! The color issue is because our DDS plug-in uses BGRA colors ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsp2ftk35e4cq57mpmw9cwws5uta2ekl5jzmxj3rtfkaaznvsudkuczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58dkdst" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs0xj9z793e8j80hzvgfwvc77m9ec8786r50q56uusnecmnf8s9meckterhp&#39;&gt;nevent1q…erhp&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Ah! The color issue is because our DDS plug-in uses BGRA colors while bc7enc_rdo expects RGBA. Fixing that corrects the colors, though there&amp;#39;s still other issues to review.
    </content>
    <updated>2025-12-21T20:39:07Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0xj9z793e8j80hzvgfwvc77m9ec8786r50q56uusnecmnf8s9meczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5qpghyd</id>
    
      <title type="html">I&amp;#39;m tinkering with incorporating Richard Geldreich&amp;#39;s ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0xj9z793e8j80hzvgfwvc77m9ec8786r50q56uusnecmnf8s9meczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5qpghyd" />
    <content type="html">
      I&amp;#39;m tinkering with incorporating Richard Geldreich&amp;#39;s bc7enc_rdo library in GIMP&amp;#39;s DDS plug-in. This would allow us to export DDS BC7 textures (BC7 import support was added in 3.0).&lt;br/&gt;&lt;br/&gt;Screenshots shows the first attempt. Obviously work remains to be done, but it didn&amp;#39;t crash like I expected the first time I ran it, so I&amp;#39;m pretty happy!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/759/425/084/053/807/original/9db2687ceca0d00e.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-12-21T20:31:51Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsgaxu84tjexz3enpxpr74yj7nh37dy4qz78emrqdhl7j5ufa7eylszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a33mll</id>
    
      <title type="html">Hi! If you feel like sharing what irks you, we&amp;#39;re happy to ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsgaxu84tjexz3enpxpr74yj7nh37dy4qz78emrqdhl7j5ufa7eylszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a33mll" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsgh2ewrazfnqg90jwujtk549qsnllpthfqwat63k89q788j340szc9rgwjl&#39;&gt;nevent1q…gwjl&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! If you feel like sharing what irks you, we&amp;#39;re happy to take a look at it.&lt;br/&gt;&lt;br/&gt;We also have a UX repo now (&lt;a href=&#34;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues&#34;&gt;https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/-/issues&lt;/a&gt;), where we try to collect user feedback and develop better designs from it.
    </content>
    <updated>2025-12-07T18:23:58Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9n0ej5kt8wlypques94edg8ucc4srgjjkuash9t95qfgwpjt482czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5al2t5j</id>
    
      <title type="html">While reading the PSD specification, I saw that GIMP already has ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9n0ej5kt8wlypques94edg8ucc4srgjjkuash9t95qfgwpjt482czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5al2t5j" />
    <content type="html">
      While reading the PSD specification, I saw that GIMP already has code to support importing several types of Adjustment Layers.&lt;br/&gt;I did a quick test with connecting the Threshold, Posterize, and Invert code to our PSD plug-in, and it seemed to work well!&lt;br/&gt;&lt;br/&gt;Hue/Saturation, Levels, and Curves should also be easy enough to add support for, since we already support PSD presets for those filters.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/628/188/453/548/323/original/e85be4e2068df464.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-11-28T16:19:05Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqswea2n5rcgwx8e3n3cvulmnnvpjwwwh5576txy3n69ppankefzc8czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5vkv404</id>
    
      <title type="html">RE: https://fosstodon.org/@zemarmot/115578776393581034 Full CMYK ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqswea2n5rcgwx8e3n3cvulmnnvpjwwwh5576txy3n69ppankefzc8czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5vkv404" />
    <content type="html">
      RE: &lt;a href=&#34;https://fosstodon.org/@zemarmot/115578776393581034&#34;&gt;https://fosstodon.org/@zemarmot/115578776393581034&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Full CMYK mode and vector masks are my contributions to the plan! :)&lt;br/&gt;&lt;br/&gt;A lot of cool stuff will be showing up in 3.4 and beyond.&lt;br/&gt;nostr:note1qktadltjr3ly73h3m5v2pzsx28l44dwgqt5q654jq3j3hmq2f6uspjkdsj&lt;br/&gt;
    </content>
    <updated>2025-11-19T22:55:42Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs98t5zamxwz8tgh598al5xmhxlewglvkksy8qscv6sen2r044htfszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gv34zt</id>
    
      <title type="html">The concept of a &amp;#34;maskable adjustment layer&amp;#34; came up in ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs98t5zamxwz8tgh598al5xmhxlewglvkksy8qscv6sen2r044htfszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gv34zt" />
    <content type="html">
      The concept of a &amp;#34;maskable adjustment layer&amp;#34; came up in conversation - where you can selectively mask an NDE filter on the layers below.&lt;br/&gt;&lt;br/&gt;I realized that after &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; &amp;#39;s work on making passthrough layer groups cover the full group render, we basically have this already. With a minor code tweak I&amp;#39;ll be submitted soon, you can recreate maskable adjustment layers right in GIMP!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/515/934/088/455/079/original/1aaa69b173bd6a50.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-11-08T20:26:53Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqxd8tzdxklq9ttnr4rghrffex68dmat4js4jaqmkdr9jdnmskjhgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53w8gxg</id>
    
      <title type="html">A WIP UI for non-destructive filters applied to layer masks. This ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqxd8tzdxklq9ttnr4rghrffex68dmat4js4jaqmkdr9jdnmskjhgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53w8gxg" />
    <content type="html">
      A WIP UI for non-destructive filters applied to layer masks. This is the tricky part - the actual implementation code was pretty simple. :)&lt;br/&gt;&lt;br/&gt;I&amp;#39;m not sure if the switcher should always appear, even if the mask (or layer) has no filters, or only if both the layer and mask have active filters. Feedback appreciated!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/476/296/643/000/880/original/bc7d676d77a557fe.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-11-01T20:24:53Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsykam7hqyqmff7txxhqsr68d2my4fyglmejvlavls50x5lcscmzqszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gwgpx7</id>
    
      <title type="html">One last &amp;#34;big&amp;#34; feature I&amp;#39;m trying to finish before ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsykam7hqyqmff7txxhqsr68d2my4fyglmejvlavls50x5lcscmzqszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gwgpx7" />
    <content type="html">
      One last &amp;#34;big&amp;#34; feature I&amp;#39;m trying to finish before the 3.2 release candidate deadline - vector masks!&lt;br/&gt;&lt;br/&gt;The essential functionality is there, as can be seen below. I just need to clean it up and generalize the path tool&amp;#39;s vector code to also respond to vector masks.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/440/852/247/054/963/original/6c349beb68a6fec5.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-10-26T14:11:30Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsyflpm8uudmw5d9l7553kch3kze6ks7ztwfganpup4rhxnkgfg8jczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gxhmf5</id>
    
      <title type="html">A minor UX-related draft, based on ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsyflpm8uudmw5d9l7553kch3kze6ks7ztwfganpup4rhxnkgfg8jczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5gxhmf5" />
    <content type="html">
      A minor UX-related draft, based on &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/13377&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/13377&lt;/a&gt; and some discussions I&amp;#39;ve seen.&lt;br/&gt;&lt;br/&gt;This makes the image tab bar sensitive to drag-n-drop operations, and creates a new image when you drag one over on it. More testing needs to be done to make sure it doesn&amp;#39;t cause conflicts elsewhere in GIMP, but it seems like a nice little quality of life update.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/393/583/620/657/440/original/e65a53a2537b9c89.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-10-18T05:56:07Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszxkpsp2zdpln3z9z8wrt55zlpzms2u3d25ntn2yaajrnscjc447szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5sm5834</id>
    
      <title type="html">This is a bit different - it&amp;#39;s a screenshot of #Inkscape ! ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszxkpsp2zdpln3z9z8wrt55zlpzms2u3d25ntn2yaajrnscjc447szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5sm5834" />
    <content type="html">
      This is a bit different - it&amp;#39;s a screenshot of #Inkscape ! &lt;br/&gt;&lt;br/&gt;I&amp;#39;m currently working on vector PDF export in #GIMP and the best way to test is to see if I can open and edit them in Inkscape. So far, so good!&lt;br/&gt;&lt;br/&gt;(Definitely need to get better at vector art so I can make prettier screenshots)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/361/871/141/304/122/original/bd237efaaea80b8a.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-10-12T15:30:02Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsvmevxp0chcnvhag37x53t9v8gn3mn7rs5uz3u0m0fn8rcyfgt27gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q89w5v</id>
    
      <title type="html">I&amp;#39;ve put together an AppImage with the latest version of the ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsvmevxp0chcnvhag37x53t9v8gn3mn7rs5uz3u0m0fn8rcyfgt27gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q89w5v" />
    <content type="html">
      I&amp;#39;ve put together an AppImage with the latest version of the SVG export WIP. You&amp;#39;re welcome to try it out and see what you think.&lt;br/&gt;&lt;br/&gt;You can get it by going to &amp;#34;View exposed Artifacts&amp;#34;, clicking on &amp;#34;Linux Appimage&amp;#34;, then following the links down until you get to the actual .appImage file.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&lt;/a&gt;
    </content>
    <updated>2025-09-21T15:39:21Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2xjre8c4x2mdc0drhf2ued4uv6jswur02n0zsfvst8w5r4cmywuqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5zf4ycl</id>
    
      <title type="html">Progress continues on SVG export! Now it exports layer groups and ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2xjre8c4x2mdc0drhf2ued4uv6jswur02n0zsfvst8w5r4cmywuqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5zf4ycl" />
    <content type="html">
      Progress continues on SVG export! Now it exports layer groups and some initial text layers (font-size only for now).&lt;br/&gt;&lt;br/&gt;I&amp;#39;ve got an initial GUI with options - next step is to enable saving raster layers as embedded base64 encoded images. I also want to give the option to link raster layers, but one step at a time.&lt;br/&gt;&lt;br/&gt;(My secondary goal is to make sure the SVG output is correct so I don&amp;#39;t create new bug reports for &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wg8ly5qwexf7prxzfpcw4jqkzy5gd5758az2cfj7kzme9wjhextsygq6l7&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Martin Owens :inkscape: :flag_nonbinary:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wg8…q6l7&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; in #Inkscape !)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/115/221/924/732/608/610/original/e512ee29ebefee76.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-09-17T22:15:12Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0yk9dwdfn3u72zaffc6l3j0u0h7ggmq9y78pcwfljq8jrr5ytqjszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg50hpqr6</id>
    
      <title type="html">More than likely yes. The color profile tells printers how to ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0yk9dwdfn3u72zaffc6l3j0u0h7ggmq9y78pcwfljq8jrr5ytqjszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg50hpqr6" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs8tllqrsf2gv32u9v87sna0wy3z5wvshtrx29w2ejp3v75pt77eygch06ld&#39;&gt;nevent1q…06ld&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;More than likely yes. The color profile tells printers how to interpret the CMYK channels - if it&amp;#39;s not in the file, then yes, it&amp;#39;s likely to be considered &amp;#34;broken&amp;#34;.&lt;br/&gt;&lt;br/&gt;If the specification actually says that you have to have an associated profile to export a CMYK TIFF, we could perhaps lock the option (as we do with CMYK JPEGXL export).
    </content>
    <updated>2025-09-16T18:04:50Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsghh342thx6knnlqat9ht7ak5l6qaecuygkp2rd2nw9kka8ajmuxszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5035ygq</id>
    
      <title type="html">As a test of our new vector layer public API, I&amp;#39;ve started ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsghh342thx6knnlqat9ht7ak5l6qaecuygkp2rd2nw9kka8ajmuxszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5035ygq" />
    <content type="html">
      As a test of our new vector layer public API, I&amp;#39;ve started work on an SVG export plug-in in #GIMP  &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/2469&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;My hope is this will be helpful to people who want to export their projects for further work in dedicated vector graphics editors like #inkscape !&lt;br/&gt;&lt;br/&gt;Feel free to share if there are any export options you think we should add (the immediate one is how to handle raster layers - ignore, embed, or link are the current options we&amp;#39;re thinking)
    </content>
    <updated>2025-09-15T15:05:07Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszjyqzv6wvurg4xu9wzly038lj7g873u979u3d6kzvxgj2evrkyagzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5slxudw</id>
    
      <title type="html">We recently merged an initial version of vector layers in #GIMP ! ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszjyqzv6wvurg4xu9wzly038lj7g873u979u3d6kzvxgj2evrkyagzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5slxudw" />
    <content type="html">
      We recently merged an initial version of vector layers in #GIMP ! Very happy that we were able to update Hendrik Boom&amp;#39;s 2006 project and finally get it across the finish line. :)&lt;br/&gt;&lt;br/&gt;There&amp;#39;s still plenty of UI/UX work to be done but I&amp;#39;m curious - what are some good &amp;#34;next steps&amp;#34; for vector layers in a raster editor? &lt;br/&gt;&lt;br/&gt;I assume vector layer masks would be helpful, along with the long-requested shape tool.
    </content>
    <updated>2025-08-22T17:36:04Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs2mej6dy66jwlxzkaythppltpxxa97024lavakqm8yneejkqy7l6czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg57h73z7</id>
    
      <title type="html">Fair! The most important thing is that you can accomplish your ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs2mej6dy66jwlxzkaythppltpxxa97024lavakqm8yneejkqy7l6czyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg57h73z7" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsz0nmyxllychpfw9lsm7zs3quc5xqvhfpxjrgx8xpx226v0segseqrnj40p&#39;&gt;nevent1q…j40p&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Fair! The most important thing is that you can accomplish your tasks - whether with 2.10 or 3.0.&lt;br/&gt;&lt;br/&gt;I haven&amp;#39;t come across most of the bugs you mention, so I&amp;#39;ll look into it. The &amp;#34;disappearing brush&amp;#34; might be due to a filtering bug - if so, it&amp;#39;s fixed in source and should be available in the next release. Our co-maintainer is doing a lot of post-3.0 code clean-up and review, so hopefully that will capture more problems you mentioned.
    </content>
    <updated>2025-08-09T14:10:33Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrp6my53ud8at3laldwaqptjpfft2adpwh4p9zmukj2fu7khmk7qqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5tuv8qk</id>
    
      <title type="html">Hi again! Any specific areas we should look at to fix? There are ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrp6my53ud8at3laldwaqptjpfft2adpwh4p9zmukj2fu7khmk7qqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5tuv8qk" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs26pmsv40mtypw64l9ys7gdl660p507k4jkvvmq9enqdcx3hgktsc0jw0au&#39;&gt;nevent1q…w0au&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi again! Any specific areas we should look at to fix?&lt;br/&gt;&lt;br/&gt;There are a lot of workflows possible in GIMP, and it&amp;#39;s easy to miss how some are affected (for instance, pasting as a new layer versus as a floating selection seems to have been a very polarizing change).
    </content>
    <updated>2025-08-09T13:45:23Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrplz2ctessrhvjur9tvgwa4xq4j6zns7jnlq2mch0xa4nways54qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rn3055</id>
    
      <title type="html">Compatibility is really important - we want to make sure no one ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrplz2ctessrhvjur9tvgwa4xq4j6zns7jnlq2mch0xa4nways54qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rn3055" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsw4zuksu0j3g9z88v9wcpjzfdeqmc5cqymx7ahemeltngdmxge3qclrwk6e&#39;&gt;nevent1q…wk6e&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Compatibility is really important - we want to make sure no one loses data.&lt;br/&gt;&lt;br/&gt;A fun example of this is that one of the original Google logos was made in GIMP in 1998, and it still opens in GIMP 3 just fine: &lt;a href=&#34;https://www.google.com/logos/google5.xcf&#34;&gt;https://www.google.com/logos/google5.xcf&lt;/a&gt; :)
    </content>
    <updated>2025-07-30T17:39:13Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsg8hd2vguvfwrxvyhng2epkg4q70f53zahvwygxwkwemlgc24t04szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53gm6vv</id>
    
      <title type="html">From my WIP branch, CMYK channels in #GIMP ! ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsg8hd2vguvfwrxvyhng2epkg4q70f53zahvwygxwkwemlgc24t04szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg53gm6vv" />
    <content type="html">
      From my WIP branch, CMYK channels in #GIMP !&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/906/610/729/956/635/original/16f52efcb9469b9c.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-24T05:46:20Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqstejtjslcmlwlyuwxrqxp3c997994uwr4m0g4kmgepyv3axzsp96szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q2z958</id>
    
      <title type="html">Is anyone familiar with Meng&#43;Scott Allen Burns upsampling? ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqstejtjslcmlwlyuwxrqxp3c997994uwr4m0g4kmgepyv3axzsp96szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5q2z958" />
    <content type="html">
      Is anyone familiar with Meng&#43;Scott Allen Burns upsampling?&lt;br/&gt;&lt;br/&gt;I&amp;#39;m working on implementing spectral/pigment blending for GIMP&amp;#39;s MyPaint brushes (now that we&amp;#39;ve ported to the version 2 brushes). &lt;br/&gt;I&amp;#39;m trying to learn more about the theory behind the blending, and according to &lt;a href=&#34;https://discuss.pixls.us/t/mypaint-2-0-alpha-released-with-spectral-pigment-brush-layer-mode/11086&#34;&gt;https://discuss.pixls.us/t/mypaint-2-0-alpha-released-with-spectral-pigment-brush-layer-mode/11086&lt;/a&gt;, they used a modified &amp;#34;Meng&#43;Scott Allen Burns upsampling&amp;#34; algorithm.&lt;br/&gt;&lt;br/&gt;I assume there&amp;#39;s some research paper that discusses it, but I haven&amp;#39;t had much luck yet finding a specific one by Meng &amp;amp; Burns.
    </content>
    <updated>2025-07-16T19:26:56Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxen9fwr6695zlnmtzqnhtxv2r0qhn0ffca3dy6535eu9lpem0glczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg593658p</id>
    
      <title type="html">It may be that if you change the setting to Add but GIMP crashes, ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxen9fwr6695zlnmtzqnhtxv2r0qhn0ffca3dy6535eu9lpem0glczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg593658p" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsy3xues5936z4kcu7l27ajpyt0mv3ss85eg3dry2ckyd9w6n78sjqq8q5dh&#39;&gt;nevent1q…q5dh&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;It may be that if you change the setting to Add but GIMP crashes, the setting isn&amp;#39;t being saved on exit. If you open GIMP, switch the setting, close and reopen, is Add retained?&lt;br/&gt;&lt;br/&gt;As for crashes, please feel free to report the stacktrace on our bug tracker if you haven&amp;#39;t already: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/activity&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/activity&lt;/a&gt;&lt;br/&gt;We&amp;#39;re trying to fix them all, but some are difficult to reproduce without more info (like, some bugs only affect Flatpak, others only on macOS, etc).
    </content>
    <updated>2025-07-16T15:40:33Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsz35d2w2wdwrc7flllchgyfu4rhw8rjns30lklqve59qf5l49x2cczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5auwqcr</id>
    
      <title type="html">Hi! Hmm - is it reseting to subtract mode each time you restart ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsz35d2w2wdwrc7flllchgyfu4rhw8rjns30lklqve59qf5l49x2cczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5auwqcr" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs824nqrj7gytm24uyqmwu3h7aww9m8tdtkl2m65dcqsym4zsag23smlw7x8&#39;&gt;nevent1q…w7x8&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! Hmm - is it reseting to subtract mode each time you restart GIMP or when you switch tools? I haven&amp;#39;t been able to replicate so far, but I&amp;#39;ll look into it.&lt;br/&gt;&lt;br/&gt;By chance, if you hold Shift while in Subtract mode, does it switch you back to Add mode?
    </content>
    <updated>2025-07-16T14:28:11Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqspv7zra0vppcutrgfqa4h5xjm0jfrcc7pxk0a3z0gdm9ly9ytch5szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s66fkx</id>
    
      <title type="html">An early example of creating vector layers via Python scripting ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqspv7zra0vppcutrgfqa4h5xjm0jfrcc7pxk0a3z0gdm9ly9ytch5szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s66fkx" />
    <content type="html">
      An early example of creating vector layers via Python scripting in #GIMP. In addition to giving access to plug-in developers, we&amp;#39;ll eventually use this to load SVGs as vectors (and load vector layers from formats that support them like PSD and PSP)!&lt;br/&gt;&lt;br/&gt;There&amp;#39;s still a lot of work to be done, both in the public API and internally, but progress continues.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/821/395/097/451/803/original/27f32aab1f79acc7.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-07-09T04:38:11Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9x5sa8lzqcy5the3vkk65q9plwqm2j3s9xj8y2sahzr36v4qy89qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rdlrtp</id>
    
      <title type="html">A small side project, creating a plug-in that loads Seattle ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9x5sa8lzqcy5the3vkk65q9plwqm2j3s9xj8y2sahzr36v4qy89qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5rdlrtp" />
    <content type="html">
      A small side project, creating a plug-in that loads Seattle Filmworks images.&lt;br/&gt;&lt;br/&gt;Seattle Filmworks was a film digitization company - you&amp;#39;d send them your film, and they&amp;#39;d send you back floppy disks with .sfw files and proprietary viewer. The images were mangled JPEGs, with increasingly complex changes as time went on.&lt;br/&gt;&lt;br/&gt;The in-progress plug-in supports the first two versions of the file format, which are the most common.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/677/160/725/369/429/original/564956b20756068b.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-06-13T17:14:55Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsvvhhxyv800fuvlgft7dm3gv6jxcdyeugdxwa6m74t06rc8g9sf5qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg502fg44</id>
    
      <title type="html">I&amp;#39;ve been using a modified #Rawtherapee plug-in to load ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsvvhhxyv800fuvlgft7dm3gv6jxcdyeugdxwa6m74t06rc8g9sf5qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg502fg44" />
    <content type="html">
      I&amp;#39;ve been using a modified #Rawtherapee plug-in to load Camera RAW images in #ART (#anotherrawtherapee) and then edit them in #GIMP for my photography class.&lt;br/&gt;&lt;br/&gt;I finally cleaned the code up and submitted it for the next development release. So hopefully soon, you&amp;#39;ll be able to use ART in addition to the existing #darktable and RawTherapee RAW loaders! :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/592/127/988/723/098/original/91cbe751ebe7f11a.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-05-29T16:56:39Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsrgkqunj00j9qqecva44ap30znlj2r5ypd64y20h8upx8nxjueymszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52qjjkl</id>
    
      <title type="html">A while back, a developer named Steve Williams contributed a ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsrgkqunj00j9qqecva44ap30znlj2r5ypd64y20h8upx8nxjueymszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg52qjjkl" />
    <content type="html">
      A while back, a developer named Steve Williams contributed a working draft for a JPEG 2000 export plug-in for #GIMP (it suited their needs, but needed some work to be more general)&lt;br/&gt;&lt;br/&gt;I took some time to finish polishing it, and now you can export 8 and 16bpc JPEG 2000 images, both as JP2 containers and J2K codestreams. However! I&amp;#39;m not sure what export options are relevant to include in the export dialogue.&lt;br/&gt;&lt;br/&gt;If you use JPEG 2000, I&amp;#39;d appreciate any suggestions of what controls to add!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/571/845/124/899/276/original/0c3b8fa365b40dfc.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2025-05-26T02:52:39Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs9t9g60men9xp0qg5aj7ng5z96pjr8f4r80l68ded3fge6e068ncgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg577aa56</id>
    
      <title type="html">More progress on the vector layer code for #GIMP 3.2 in the last ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs9t9g60men9xp0qg5aj7ng5z96pjr8f4r80l68ded3fge6e068ncgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg577aa56" />
    <content type="html">
      More progress on the vector layer code for #GIMP 3.2 in the last few days. Accessing the Fill/Stroke settings is now faster by double-clicking the preview, and  you can switch the path used to create the shape live!&lt;br/&gt;&lt;br/&gt;Another important thing is that the transform tools affect the path directly. Before, if you moved the layer rather than the path, it would snap back to the path&amp;#39;s position when edited - now they move together.&lt;br/&gt;&lt;br/&gt;Still a lot to do, both code and UX wise, but we&amp;#39;re getting there!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/555/012/948/266/489/original/ede2b0e70e1d6702.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-23T03:33:13Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs0xln70xg5e7cxfvkdu35wh47qlllp6tk253tlvwe59n8qfamxu8gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wjwqtg</id>
    
      <title type="html">I&amp;#39;ve been working on better integrating layer effects with ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs0xln70xg5e7cxfvkdu35wh47qlllp6tk253tlvwe59n8qfamxu8gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5wjwqtg" />
    <content type="html">
      I&amp;#39;ve been working on better integrating layer effects with the undo/redo history in #GIMP. Currently you can undo/redo adding, removing, and reordering filters.&lt;br/&gt;&lt;br/&gt;This WIP connects editing filters as well, so you can revert back to previous layer effect settings. This should also help prevent surprises when Ctrl &#43; Z removes the filter entirely rather than just reverting to a previous edit!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/517/934/418/945/867/original/857d2aa27c6c2b55.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-05-16T14:23:05Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsp3g3q3vy5s45yy9d0yy4qg7m2a4ue5vzvh6jrkcw5ulc6yzxuqeczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56hsxel</id>
    
      <title type="html">A #GIMP WIP inspired by a @npub1fw7…dva0 LibreArts article. ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsp3g3q3vy5s45yy9d0yy4qg7m2a4ue5vzvh6jrkcw5ulc6yzxuqeczyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg56hsxel" />
    <content type="html">
      A #GIMP WIP inspired by a &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1fw7fh634pe3sjzsczhcxnqrq8um9gr7g5plmc524aad0ceafm2ss7edva0&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Aleksandr Prokudin&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1fw7…dva0&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; LibreArts article.&lt;br/&gt;&lt;br/&gt;It&amp;#39;s a Total Ink Coverage display filter! A simple algorithm that shows how much CMYK ink is being used in a particular part of the image. This is useful to knwo for printing, as different paper has different ink limits.&lt;br/&gt;&lt;br/&gt;I want to integrate it with the soft-proofing pop-over as well, but this is a nice start.&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/379/234/424/535/204/original/b501ceed88526312.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-04-22T02:29:38Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsqwyl27jms28s3gx8js6raphpc66wkudsgykef8e3nzfw0nhh5hpqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5f0k265</id>
    
      <title type="html">Hi! Actually, GIMP 3 supports importing and exporting CMYK JPEGs, ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsqwyl27jms28s3gx8js6raphpc66wkudsgykef8e3nzfw0nhh5hpqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5f0k265" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsr2ggvp97mvy26t2uvhkyrlunpgxhuc3dpshp650eqc5rnadvj5tqmtt64k&#39;&gt;nevent1q…t64k&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! Actually, GIMP 3 supports importing and exporting CMYK JPEGs, TIFFs, PSDs, and JPEG-XL images already. Next step is a full CMYK mode, which you can see any early demo of here: &lt;a href=&#34;https://fosstodon.org/@CmykStudent/114073031868807701&#34;&gt;https://fosstodon.org/@CmykStudent/114073031868807701&lt;/a&gt;
    </content>
    <updated>2025-04-02T01:30:05Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsgn5xqurfrmex2fqw9pzvdd8q3mmte5ht4t6hcg9vg0lm0u43sjrszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hc4fyr</id>
    
      <title type="html">I&amp;#39;m truly honored that @npub1wvm…5rdg has entrusted me with ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsgn5xqurfrmex2fqw9pzvdd8q3mmte5ht4t6hcg9vg0lm0u43sjrszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hc4fyr" />
    <content type="html">
      I&amp;#39;m truly honored that &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; has entrusted me with this responsibility, and I&amp;#39;m excited to be a part of this new direction for &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1jxdd5znhu8yxya62ekeaqtlnktay839aam378r46pgedkthggpyqletxs3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;GIMP&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1jxd…txs3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; &lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://www.gimp.org/news/2025/04/01/jeffs-image-format-support/&#34;&gt;https://www.gimp.org/news/2025/04/01/jeffs-image-format-support/&lt;/a&gt;
    </content>
    <updated>2025-04-01T16:14:39Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs8tpchtulphgqy3y45ynrs6h8xxssf0ulrqskt0d9z3wf7jxu90yqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5k97pe5</id>
    
      <title type="html">For what it&amp;#39;s worth, this issue was discussed during a team ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs8tpchtulphgqy3y45ynrs6h8xxssf0ulrqskt0d9z3wf7jxu90yqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5k97pe5" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs0z3v7kdrv8vc69ld0lw3j6hq56pvd3hf8gnqrjlkhvswrkt4xwug9u7w94&#39;&gt;nevent1q…7w94&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;For what it&amp;#39;s worth, this issue was discussed during a team meet-up in the last few years: &lt;a href=&#34;https://developer.gimp.org/conferences/wilberweek/2023-amsterdam/#gimp-renaming&#34;&gt;https://developer.gimp.org/conferences/wilberweek/2023-amsterdam/#gimp-renaming&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;It&amp;#39;s one of the many things that developers want to come back to, after we recover from the 3.0 release.
    </content>
    <updated>2025-03-18T01:51:31Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsfd9uyykzt0fu89jrxujc0tc80t0ud3g6ey6lp9z7e63025yw36wqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58lwwwg</id>
    
      <title type="html">As we reach the finish line for the 3.0 release, I thought ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsfd9uyykzt0fu89jrxujc0tc80t0ud3g6ey6lp9z7e63025yw36wqzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg58lwwwg" />
    <content type="html">
      As we reach the finish line for the 3.0 release, I thought I&amp;#39;d post an older (pre-Color Space Invasion) test of a full CMYK mode in &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1jxdd5znhu8yxya62ekeaqtlnktay839aam378r46pgedkthggpyqletxs3&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;GIMP&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1jxd…txs3&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;. It&amp;#39;s near the top of my TODO list to work on once the dust settles from the final 3.0 release, especially with all the color space improvements for anyRGB!&lt;br/&gt;&lt;video controls width=&#34;100%&#34; class=&#34;max-h-[90vh] bg-neutral-300 dark:bg-zinc-700&#34;&gt;&lt;source src=&#34;https://cdn.fosstodon.org/media_attachments/files/114/073/001/114/611/970/original/108785a2c1b00d82.mp4&#34;&gt;&lt;/video&gt;&lt;br/&gt;
    </content>
    <updated>2025-02-27T00:32:11Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqspyrgpfhy05px3pxz3uecrc85p2g9n4fyea89qz6nfjemkuy5j33gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a78jq7</id>
    
      <title type="html">Hi! In fact, we have a merge request for vector layers (which ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqspyrgpfhy05px3pxz3uecrc85p2g9n4fyea89qz6nfjemkuy5j33gzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5a78jq7" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqs0ytyg97gwx8y22k56stk3c3vf3rl3zzeumzms8h4809jhx22tu8cgjwpdt&#39;&gt;nevent1q…wpdt&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Hi! In fact, we have a merge request for vector layers (which would enable a shape tool). It&amp;#39;s been worked on by several people, and we&amp;#39;re hoping to finish it for the next release after 3.0.&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/551&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/merge_requests/551&lt;/a&gt;
    </content>
    <updated>2025-02-10T18:58:41Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqszhxs37dcmjaazpr4cg42qr7zc9kl73uegq5uzr9z5qm94ww7mhjgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5r9xjg9</id>
    
      <title type="html">There was a report from a few years ago about not being able to ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqszhxs37dcmjaazpr4cg42qr7zc9kl73uegq5uzr9z5qm94ww7mhjgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5r9xjg9" />
    <content type="html">
      There was a report from a few years ago about not being able to open Google Drive images in #GIMP. The assumption was that there were issues with accessing volatile files on a cloud platform.&lt;br/&gt;&lt;br/&gt;The problem turned out to be much simpler - Google Drive returns an ID rather than the actual file name, so our auto-detect function couldn&amp;#39;t match the image extension! :)&lt;br/&gt;&lt;br/&gt;Thanks to help from Khalid Abu Shawarib, we now use the display-name which works for all files!&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/5738&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/5738&lt;/a&gt;
    </content>
    <updated>2025-01-19T18:47:51Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsverjmam5a9e2m85c9l7mruq64lnakyel9w300rau0tu7rf49ceqgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5lqms5a</id>
    
      <title type="html">GIMP 3.0 will now support loading DDS images with BC7 ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsverjmam5a9e2m85c9l7mruq64lnakyel9w300rau0tu7rf49ceqgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5lqms5a" />
    <content type="html">
      GIMP 3.0 will now support loading DDS images with BC7 compression! Thanks to Jacob Boerema for his help and the image testing framework he developed to check for regressions.&lt;br/&gt;&lt;br/&gt;(I didn&amp;#39;t realize it until we closed the issue, but &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1fw7fh634pe3sjzsczhcxnqrq8um9gr7g5plmc524aad0ceafm2ss7edva0&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;Aleksandr Prokudin&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1fw7…dva0&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; was the one who originally requested this support a few years ago!)&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/5411&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/5411&lt;/a&gt;
    </content>
    <updated>2025-01-11T18:31:56Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsyk6pn5z99p48vg24g7sfce2qtrw9s3x750sw5rcjqn2t6f3eh64qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg545nr56</id>
    
      <title type="html">In between working on bug fixes for GIMP 3.0, I&amp;#39;ve been ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsyk6pn5z99p48vg24g7sfce2qtrw9s3x750sw5rcjqn2t6f3eh64qzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg545nr56" />
    <content type="html">
      In between working on bug fixes for GIMP 3.0, I&amp;#39;ve been trying to learn DDS&amp;#39;s BC7 format since a lot of people have requested support for it.&lt;br/&gt;&lt;br/&gt;Fortunately there&amp;#39;s good documentation and reference implementations! This is my first version - obviously not 100% right, but I think I&amp;#39;m on the right path.&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/745/533/712/960/830/original/75864399c21c35cd.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-31T04:35:32Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsgaldcdgs5cvahznu8k8eneulgest4xgkkmfalpcmve00rr2tmrsgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55zh87l</id>
    
      <title type="html">Thanks to @npub1wvm…5rdg&amp;#39;s new filter API, we can now ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsgaldcdgs5cvahznu8k8eneulgest4xgkkmfalpcmve00rr2tmrsgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg55zh87l" />
    <content type="html">
      Thanks to &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt;&amp;#39;s new filter API, we can now import legacy Color Overlay layer styles in PSDs!&lt;br/&gt;&lt;br/&gt;I&amp;#39;ve posted an issue to figure out how to match the other layer styles to GEGL filters, so we can implement them as well. If you&amp;#39;re familar with either and want to help, please share suggestions.&lt;br/&gt;&lt;br/&gt;&lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/12606&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/12606&lt;/a&gt;
    </content>
    <updated>2024-12-23T18:09:52Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqstsgput6wcp0re89hmaemvmyukkmds8mncu6r4r43xt08e4zlyczszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s9y5ht</id>
    
      <title type="html">More progress on the test Layer Styles PSD importer for GIMP - ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqstsgput6wcp0re89hmaemvmyukkmds8mncu6r4r43xt08e4zlyczszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5s9y5ht" />
    <content type="html">
      More progress on the test Layer Styles PSD importer for GIMP - now I can load multiple styles per layer!&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/664/639/844/464/616/original/81b9bef6c08ce54e.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-16T21:36:46Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqstpvh6jepx4r9lfeknzv9mxu3wahjsrude2wpem5e9f6yvm2td7wgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5j75tf6</id>
    
      <title type="html">@npub1wvm…5rdg is developing a new API that lets you apply NDE ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqstpvh6jepx4r9lfeknzv9mxu3wahjsrude2wpem5e9f6yvm2td7wgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5j75tf6" />
    <content type="html">
      &lt;span itemprop=&#34;mentions&#34; itemscope itemtype=&#34;https://schema.org/Person&#34;&gt;&lt;a itemprop=&#34;url&#34; href=&#34;/npub1wvm3n22t79x407y8ry8ueqv70xnaftrdxdncz0e2zh4rur4dnmfsrx5rdg&#34; class=&#34;bg-lavender dark:prose:text-neutral-50 dark:text-neutral-50 dark:bg-garnet px-1&#34;&gt;&lt;span&gt;ZeMarmot :gimp:&lt;/span&gt; (&lt;span class=&#34;italic&#34;&gt;npub1wvm…5rdg&lt;/span&gt;)&lt;/a&gt;&lt;/span&gt; is developing a new API that lets you apply NDE filters in #GIMP plug-ins, for the 3.0 RC2 release.&lt;br/&gt;&lt;br/&gt;While testing the branch, I made a quick edit to the PSD import plug-in, and verified we&amp;#39;ll be able to load Photoshop layer styles! &lt;br/&gt;&lt;br/&gt;This is a work in progress (and I think matching the GEGL filter properties with PSD Layer styles will take some work), but it&amp;#39;s encouraging. :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/618/465/641/537/187/original/9a6efd394a43fcf3.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-12-08T18:01:42Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqs89melayfm090dguyz4jzaej7mzxxares8ed2zhm5xz86s0q9w9pgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hcv34f</id>
    
      <title type="html">GitLab&amp;#39;s been down on-and-off recently, which has slowed work ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqs89melayfm090dguyz4jzaej7mzxxares8ed2zhm5xz86s0q9w9pgzyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5hcv34f" />
    <content type="html">
      GitLab&amp;#39;s been down on-and-off recently, which has slowed work on pushing bugfixes for #GIMP 3.0RC2.&lt;br/&gt;&lt;br/&gt;In the mean time, I&amp;#39;ve been tinkering on my Dreamcast PowerVR texture import plug-in. It&amp;#39;ll likely be my first image format submission after the final 3.0 release. :)&lt;br/&gt; &lt;img src=&#34;https://cdn.fosstodon.org/media_attachments/files/113/556/144/701/928/242/original/56b75a388d17317e.png&#34;&gt; &lt;br/&gt;
    </content>
    <updated>2024-11-27T17:44:01Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsxxg5w6qw62td7r70s5t9mu0653n8nedl35z59yk8e2kgprjpe2xszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w4fevl</id>
    
      <title type="html">Does anyone know where I could find good sample images for .pvr ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsxxg5w6qw62td7r70s5t9mu0653n8nedl35z59yk8e2kgprjpe2xszyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5w4fevl" />
    <content type="html">
      Does anyone know where I could find good sample images for .pvr files? These are texture image files primarily used for SEGA Dreamcast games.&lt;br/&gt;&lt;br/&gt;I&amp;#39;m working on an import/export plug-in in-between bugfixes for 3.0. I have a few samples, but more would be great - there&amp;#39;s a lot of internal types like indexed and bumpmap PVRs.
    </content>
    <updated>2024-11-16T14:38:58Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsyew9kdv3d39zylcss9y9j8s8mmw49x9s68my6v4j6gy63lqyl62szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nddtlh</id>
    
      <title type="html">Awesome! It looks like it was converted to a GEGL filter: ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsyew9kdv3d39zylcss9y9j8s8mmw49x9s68my6v4j6gy63lqyl62szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5nddtlh" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqspv7gw4gjz6klsnskeg2aj8ken0c43yv5e8kpdk2gln78a3gqn76gyka5wt&#39;&gt;nevent1q…a5wt&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Awesome! It looks like it was converted to a GEGL filter: &lt;a href=&#34;https://gegl.org/operations/gegl-color-exchange.html&#34;&gt;https://gegl.org/operations/gegl-color-exchange.html&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;The code itself is now in GEGL: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gegl/-/blob/master/operations/common-gpl3&#43;/color-exchange.c&#34;&gt;https://gitlab.gnome.org/GNOME/gegl/-/blob/master/operations/common-gpl3&#43;/color-exchange.c&lt;/a&gt;
    </content>
    <updated>2024-11-09T00:10:42Z</updated>
  </entry>

  <entry>
    <id>https://nostr.now/nevent1qqsfaykf47yfat0kdk6mm0ylz0rm2uu6h704jnn877afrz3lfagxw3szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5uhfnhd</id>
    
      <title type="html">Cool! I actually helped add Amiga ILBM support to #GIMP in the ...</title>
    
    <link rel="alternate" href="https://nostr.now/nevent1qqsfaykf47yfat0kdk6mm0ylz0rm2uu6h704jnn877afrz3lfagxw3szyzxaztummzzh3f2fqaeezzcun44svm4nc5h5zdu3v6wd6edw7ujg5uhfnhd" />
    <content type="html">
      In reply to &lt;a href=&#39;/nevent1qqsxr93uq2dmtk97p5led33yyzat87jrs9750zesz7cs82l0yyu8ywgy628y9&#39;&gt;nevent1q…28y9&lt;/a&gt;&lt;br/&gt;_________________________&lt;br/&gt;&lt;br/&gt;Cool! I actually helped add Amiga ILBM support to #GIMP in the development version: &lt;a href=&#34;https://www.gimp.org/news/2023/07/09/gimp-2-99-16-released/#new-image-format-supports-pam-qoi-amiga-iffilbm-dcx&#34;&gt;https://www.gimp.org/news/2023/07/09/gimp-2-99-16-released/#new-image-format-supports-pam-qoi-amiga-iffilbm-dcx&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;We&amp;#39;re in feature freeze as we get ready to release 3.0, but after that I plan on adding more features to our Amiga plug-in. I&amp;#39;d also be interested in adding support for the brush format if you could share some sample files (the issue tracker is here: &lt;a href=&#34;https://gitlab.gnome.org/GNOME/gimp/-/issues/6161&#34;&gt;https://gitlab.gnome.org/GNOME/gimp/-/issues/6161&lt;/a&gt;)
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    <updated>2024-09-23T21:57:36Z</updated>
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