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2026-07-03 04:14:13 UTC
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Tom Forsyth on Nostr: Anyway, here's some eye-candy. It's a rather violent "ridged roof tiles" texture, ...

Anyway, here's some eye-candy. It's a rather violent "ridged roof tiles" texture, combined with an animated worm thing. This also shows off automated tangent-space generation and "teleports" between texture seams (which still have trouble at the "poles" at the ends).

The debug mode is neat. Green = primary ray steps, red = self-shadow ray steps, blue = number of mesh-edge "teleports".

Also, this shows how it simplifies linearly to standard normal-mapped rendering for LOD.