FailureBiWinning's Mean :bean_blu: Machine on Nostr: I know I made an "executive decision" to turn what used to be walls into walkable ...
I know I made an "executive decision" to turn what used to be walls into walkable ground on my version of the map, but that's mainly because I had little choice. The highlighted tiles are a special case - they're not walls or natural barriers, just regular ground tiles that are rendered inaccessible because the one walkable tile adjacent to each of them just so happens to be the loading zone for a sub-map or another screen. They're purely aesthetic, and there's no real reason for that to change.
