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2026-07-09 18:30:28 UTC
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Sean Tilley on Nostr: The main annoyance here: there’s a vast library of animations that you can use for ...

The main annoyance here: there’s a vast library of animations that you can use for your 3D models in games, like Mixamo. It’s pretty decent!

But the tool I use to make humans doesn’t seem to name bones in a way that’s compatible… 🤔

I could try renaming all of the bones and see if it’ll match up in Godot, but goddamn, is it awful to try to do this in Blender!