Raptor :gamedev: on Nostr: nprofile1q…n5y0h nprofile1q…lecre hmm, the specifics are what make most fantasy ...
nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq7jpl9k4nrerqdvz3dda7n6s6ejnm5yjrj60ry9m2tua7kespjk6qrn5y0h (nprofile…5y0h) nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpq4vmf45wf94h6tsqzu3znl20xtzw372ywcq9k2gvze299sljmddysrlecre (nprofile…ecre) hmm, the specifics are what make most fantasy consoles interesting though, like if you make a sega-like one the whole appeal is that the entire tiling and sprite system is part of the "console" like it was on an actual sega, not in the software you write. N64 era, weird hardware combo aside, you're still essentially just writing normal C code and pushing triangles to a graphics card.