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"content": "I've worked on many #pico8 projects, including one with realtime lighting and shadows.\nAnd yet, it's a *solitaire game* that makes me most worried about limiting overdraw 😅 \n\nThis GIF shows how much of a performance difference drawing the whole card vs just the visible part makes.\n\nWorking on more optimizations today, as even with that, the CPU usage is starting to creep above 100% in busy scenes.\n\n#gamedev #indiegame\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/329/047/462/403/230/original/cb57edb1402d5ba0.mp4\n",
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