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2026-06-14 08:03:19 UTC

Rune Skovbo Johansen on Nostr: In video game development, we're used to sound coming from single positions in space, ...

In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular shape?

In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water streams and foliage:
https://blog.runevision.com/2026/06/point-cloud-sound-for-irregular-shaped.html
#GameDev