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"content": "In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular shape?\n\nIn this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water streams and foliage:\nhttps://blog.runevision.com/2026/06/point-cloud-sound-for-irregular-shaped.html\n#GameDev",
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