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2026-04-03 15:47:57 UTC
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Shadedlady on Nostr: nprofile1q…n5y0h normally you would make the cubes different objects use the ...

normally you would make the cubes different objects use the Boolean modifier and if necessary merge by distance if there's overlapping vertices. Internal faces are easy to delete. Perhaps your example isn't the best because this square cube can easily be scaled so that it doesn't overlap the flat one