Join Nostr
2025-11-21 21:56:11 UTC
in reply to

Tom Forsyth on Nostr: But on the SSE version, a whole bunch of tiny precisions are very slightly different, ...

But on the SSE version, a whole bunch of tiny precisions are very slightly different, and a combination of the friction on the floor and the mass of the objects means the guard still rotates from the collision, but now he rotates very slightly less far.