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2025-04-06 02:31:39 UTC
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npub1nc…32xzc on Nostr: 1. You're describing the theory behind it while the praxis is much less intuitive. ...

1. You're describing the theory behind it while the praxis is much less intuitive. The imprecision of the controls often results in a misaligned attack and, as a result, much more frustration and wasted time than if the game had had traditional controls. This destroys immersion and distracts from an appreciation of the narrative elements of the game.

2. The gameplay of SS is not conducive to the (relatively) relaxed and sedentary posture with which the vast majority of the medium has conditioned gamers. Again, this destroys immersion: the player must focus so hard on doing certain motions with body parts other than the hands and fingers (as he would with nearly all other video games) that it distracts from other aspects of the game.