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2026-07-31 22:47:37 UTC

Sean Tilley on Nostr: While I have nothing to show for it visually yet, my #Godot game now has support for ...

While I have nothing to show for it visually yet, my #Godot game now has support for per-Actor inventories and items!

This part was pretty easy, basically every Character extends the Actor class, which has a dynamic array of inventory items, with methods to add, remove, or transfer items.

The harder part will involve actually building the UI to do that.