nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqrhh68mrnrce0kgeppgd7vdh4p7juqxr23elctmkaa4xashmzlnrsl45w0p (nprofile…5w0p) It's super-interesting idea! but it breaks rules about vision. It's strange that the enemy does not see my presence if I walk in the same room. Proposal:
1. Maybe the corridor can be smaller and "zig-zag", so the enemy has normal vision rules. So it's natural to be not detected if you walk in the right time moment.
2. Or a new enemy "a bit like like the turret". So it moves as you have done but it also renders the usual blue indicator on the floor tiles in front of it.