karnage on Nostr: Some of the features it has / will have: 1. Realistic water physics 2. Realistic tree ...
Some of the features it has / will have:
1. Realistic water physics
2. Realistic tree / grass
3. Weather systems global and per zone
4. Zone definitions
5. Per zone ambiance
6. Global game styles - make your game look a certain way with 1 click styles
7. Realistic clouds
8. Vegegation
9. Realistic weather effects on materials, for example, rain on fabric
10. Complete soundscapes already built in - zone-intelligent and player-aware
12. A set of start assets (structures, props etc..) I might build an additional marketplace for assets
Everything will be open sourced. The marketplace might contain premium assets people can add on and pay the creator if they want to access additional things like structure packs or prop packs.
My motivation for this is being fed up with trying to get an LLM to build the right environment for me. it almost never works. The amount of back and forth with no defined tooling is frustrating and super wasteful.
I'm building a 3d world builder engine. It is MCP-first, so you dont have to deal with controls too much, but it will give users the ability to manipulate environments very quickly and easily to create the right bioms and feel. It even has filters for game styles.
Published at
2026-10-11 00:41:12 UTCEvent JSON
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