Clarissa - MOVED! on Nostr: Thoughts on using high-res character portraits for dialogue boxes in an otherwise ...
Thoughts on using high-res character portraits for dialogue boxes in an otherwise pixel art game: yea or nay?
#GameDev #PixelArt #Art
Published at
2025-01-17 16:00:15 UTCEvent JSON
{
"id": "c9f95d07dcf9a45c5c0ab702f027c7c55e5237a03463f266fb0d9942ff427cfa",
"pubkey": "03d1d576e07584d647c53e8f2f49e19d163da1b7ae0d89c29aef260236871356",
"created_at": 1737129615,
"kind": 1,
"tags": [
[
"t",
"gamedev"
],
[
"t",
"art"
],
[
"t",
"pixelart"
],
[
"proxy",
"https://peoplemaking.games/@ClarusPlusPlus/113844526507952640",
"web"
],
[
"proxy",
"https://peoplemaking.games/users/ClarusPlusPlus/statuses/113844526507952640",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://peoplemaking.games/users/ClarusPlusPlus/statuses/113844526507952640",
"pink.momostr"
],
[
"-"
]
],
"content": "Thoughts on using high-res character portraits for dialogue boxes in an otherwise pixel art game: yea or nay?\n\n#GameDev #PixelArt #Art",
"sig": "0b13a7c833ac8716fdb69315ffd20bea851383afdf5c6b198c9cd0c839bea73e34c31eb1e47c2d95c0c302d0f61ccd2d73c84d2d8745da3a041ed1e25d0adcee"
}