Tom Forsyth on Nostr: I play with the "LOD" slider which is just a multiplier on the heightfield - very ...
I play with the "LOD" slider which is just a multiplier on the heightfield - very simple. On a slow machine you'd scale with distance/importance and when the slider hits zero it's just regular old normal-map animated mesh rendering, so you can swap out the shader. Same VB/IB data too.