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2026-06-10 15:21:19 UTC
in reply to

Tom Forsyth on Nostr: I haven't done normal-map lighting yet, but that would all work in the standard way. ...

I haven't done normal-map lighting yet, but that would all work in the standard way. But because this is fundamentally a raytrace through a volume, you could trace a ray back out towards the sun and get self-shadowing. Also, the surface could be fuzzy, or slightly translucent, or procedurally hairy.