nprofile1qyt8wumn8ghj7un9d3shjtnyd968gmewwp6kytcqyzaf8kehth4ss4wgna4s4r2re6szv779y4dewx3mrlyzf9qyah65wp2e9zg (nprofile…e9zg) Perhaps I have spent insufficient time with that new doom but I don't think that the introduction of the shield as a "charge monsters all the time" mechanic makes a lot of sense.
You cannot shoot daemons because ammo is scarce, please invoke pointless cinematic melee attack to get more ammo.
I tried playing the previous game but I stopped due to platform-jumping elements. Jumping to a textured wall makes you behave like a rocket, or you die in the void. Why did anyone add that?