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2025-12-16 14:32:27 UTC
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Zygmunt Krynicki on Nostr: nprofile1q…2e9zg Perhaps I have spent insufficient time with that new doom but I ...

Perhaps I have spent insufficient time with that new doom but I don't think that the introduction of the shield as a "charge monsters all the time" mechanic makes a lot of sense.

You cannot shoot daemons because ammo is scarce, please invoke pointless cinematic melee attack to get more ammo.

I tried playing the previous game but I stopped due to platform-jumping elements. Jumping to a textured wall makes you behave like a rocket, or you die in the void. Why did anyone add that?