bites you and bites you and bites you an on Nostr: Godot supprts something called "unique names" which allow for globally known entities ...
Godot supprts something called "unique names" which allow for globally known entities within subbranches. For example, get_node("%X") is "some node name X visible from this scene". get_node("%X/%Y") is "some unique node X visible in this scene, and some unique node Y visible within X". Y might not be accessible to us directly tho.