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2026-04-08 14:29:46 UTC
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Dr Jess Birch on Nostr: nprofile1q…0v4j3 Honestly this seems like a bug in the transitions from the ...

Honestly this seems like a bug in the transitions from the baked/cached distant shadows (are they just using CSMs until the nearby geometry is in a local BVH and then swaps to RT reflections? I have not followed FH6 dev super closely to know their tech claims) to the real-time RT ones and something that can be fixed in patches.
The only thing I can think of that TAAU does is mean that you actually have the perf budget for more complex tech? Without it, would be the same just at 15fps?