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2026-09-10 09:45:32 UTC

Jürgen Hubert on Nostr: I am still struggling with how to port German #folklore and folk tales into a good ...

I am still struggling with how to port German #folklore and folk tales into a good #ttrpg setting. Mechanical translation of the fantastic elements would be the easy part - the more difficult part would be to build a framework for long-running campaigns, since almost all folk tales are basically "one-shot" stories that don't care about further adventures of the protagonists.

Maybe it would be a good idea to develop a "#playtest version" of such a setting, and then develop it further based on player feedback. Such a "playtest version" would have to include:

- Description of supernatural elements in the setting, including creatures and their mechanical design (I am currently inclined towards #BRP as the rules)
- A guide to German culture in a specific time period (I'm currently inclined towards the year 1649)
- Player character options, including supernatural powers
- A "regional gazeteer" for a specific region that is particularly rich in adventuring potential, and which uses both real world history and local legends (any suggestions for which region?)

Once people have actually played with such a setting and came up with their own campaigns, then I could refine it further.

Your thoughts?