Join Nostr
2026-08-16 09:56:10 UTC
in reply to

Urho Laukkarinen on Nostr: Partial glTF loading and normal mapping done, with basic Blinn-Phong shading. I think ...

Partial glTF loading and normal mapping done, with basic Blinn-Phong shading. I think I'll do physically based shading next. I've only ever implemented that from some tutorials, but this time I want to learn it properly, theory and all.