nprofile1qy2hwumn8ghj7un9d3shjtnyd968gmewwp6kyqpqua7ld4as3dplpjfwdws9mk57y6cjrm4scxtcwhm825r7u02hul2q4jw2cy (nprofile…w2cy) Hmm, it seems like what Godot actually does is force Blender to export in GLB / GLTF format in the background, then import the result immediately. I’m not sure that’s actually natively parsing Blender files at all… 🤔
Back to experimenting. 😉
