Brianna Townsend on Nostr: Making a difficult game that requires a lot of attention and perseverance and ...
Making a difficult game that requires a lot of attention and perseverance and experimentation is hard because game design discourse makes me want to make it more approachable but the god-given right to fuck up the player must prevail
Published at
2025-11-15 02:38:52 UTCEvent JSON
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