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2026-07-05 15:04:58 UTC
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Raptor :gamedev: on Nostr: nprofile1q…n5y0h that tree at 4400 is, believe it or not, would still be HIGH for ...

that tree at 4400 is, believe it or not, would still be HIGH for the entire frame budget of most game engines in 1998 if you wanted to maintain decent fps. Granted you wouldn't render them all in one frame, but it's still massively high poly compared to other 90's models. (Trees in most N64/PS1 era games tend to be around 30-50ish polygons, if not just billboards, anything that appeared round or leafy was usually just baked into the texture itself)