Join Nostr
2026-06-10 15:24:50 UTC
in reply to

Tom Forsyth on Nostr: The raytracer isn't the clever part - the one I use is dumb as rocks and not very ...

The raytracer isn't the clever part - the one I use is dumb as rocks and not very efficient - it's just placeholder. There's tons of great Shadertoy/demoscene raytracers you could drop in that are way better.

The part I've been working on is the continuously-curved distortion. That's the key to taking all the brilliant volumetric/SDF-style rendering tech we have in demos, and getting it into the traditional boned-mesh art pipeline.