Per Vognsen on Nostr: I'm glad I grew up in gamedev as a kid during the early real-time 3D graphics boom. ...
I'm glad I grew up in gamedev as a kid during the early real-time 3D graphics boom. The culture was (and continues to be) that we learned whatever we needed to read SIGGRAPH papers and mine them for practical ideas that could be adapted for contemporary real-time rendering. There wasn't a grievance culture aimed at academia. There was a tacit understanding that they were working in a different context, not all ideas would transfer to our setting, and it always needed to be adapted.
Published at
2026-10-26 08:24:54 UTCEvent JSON
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