The Seven Voyages Of Steve on Nostr: Refined my camera "occlusion cutout" shader a bit more, happier with the results now. ...
Refined my camera "occlusion cutout" shader a bit more, happier with the results now. This is surprisingly difficult to do well, there are all sorts of edge cases for every technique. I use an approximation of a projected capsule using screen space and depth, with some noise to make the edges more interesting #indiegame #unrealengine
{
"id":"15db8561077833ee2402887552ec8c7b37325fa4b54d6aba0c84ecf4bfea8e67",
"pubkey":"e13b1fe1c99f88b18eca2b7381198bb9e8a8de2774de2f2a80663e261706dc42",
"created_at":1733235924,
"kind":1,
"tags": [
[
"proxy",
"https://mastodon.gamedev.place/@sinbad/113589349546763874",
"web"
],
[
"t",
"unrealengine"
],
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/589/349/266/708/348/original/ddc0b1c230d4f83a.mp4",
"m video/mp4"
],
[
"t",
"indiegame"
],
[
"proxy",
"https://mastodon.gamedev.place/users/sinbad/statuses/113589349546763874",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://mastodon.gamedev.place/users/sinbad/statuses/113589349546763874",
"pink.momostr"
],
[
"-"
]
],
"content":"Refined my camera \"occlusion cutout\" shader a bit more, happier with the results now. This is surprisingly difficult to do well, there are all sorts of edge cases for every technique. I use an approximation of a projected capsule using screen space and depth, with some noise to make the edges more interesting #indiegame #unrealengine\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/589/349/266/708/348/original/ddc0b1c230d4f83a.mp4\n",
"sig":"857b642dbac2cf8819ebae09bcfec110f9bf9a1c43a59b902e012b4565ad37dc916ac6d3cae9a6678914e4c690f40c373a25b374e1d8920edc0c75d77c8d7940"
}