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2024-12-03 14:25:24 UTC

The Seven Voyages Of Steve on Nostr: Refined my camera "occlusion cutout" shader a bit more, happier with the results now. ...

Refined my camera "occlusion cutout" shader a bit more, happier with the results now. This is surprisingly difficult to do well, there are all sorts of edge cases for every technique. I use an approximation of a projected capsule using screen space and depth, with some noise to make the edges more interesting #indiegame #unrealengine