#GraphicsProgramming and #Linux folk. I have questions about #OpenGL vs #vulkan
Dodgy looking websites like OpenLib.io (which appears factual, but has zero credentials which makes me suspicious) seems to have information about one being implicit (OpenGL) and the other being explicit (Vulkan) and how Vulkan is the future for GPU compute, but OpenGL is solid and old-school for graphics.
Are we at a point where Vulkan can be reliably chosen as a GPU toolset? It seems to have been around for a long time, but only recently have #Blender started offering this, and now #BitwigStudio are pushing us to use this (could explain why the latest pre-release is crashing as I have been avoiding Vulkan due to not knowing if it is reliable enough yet).
Questions: where do you get your information on things like this which comes from reliable sources? Is an older 2080ti able to run Vulkan instructions efficiently enough that I can switch over to it?
I am wary and don't like change.