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2023-06-13 11:50:57 UTC
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Rune Skovbo Johansen on Nostr: Trying surface-stable fractal dithering on my game Eye of the Temple for a real-world ...

Trying surface-stable fractal dithering on my game Eye of the Temple for a real-world test case (this will not go into the game; just a test!).

This is not a post-process effect; every material needs to use a dither shader. I made opaque, cutout, additive and skybox shaders.