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2025-10-16 04:08:59 UTC

Jonathan Wight on Nostr: I've built something Ive wanted for a long time. -- I got very tired of rendering 1 ...

I've built something Ive wanted for a long time. -- I got very tired of rendering 1 pixel wide lines in Metal.

This is GraphicsContext3D. It's basically SwiftUI's Canvas - but with 3D points instead of 2D. The geometry is converted to 3D meshes using Metal Object and Mesh shaders.

The API looks a lot like SwiftUI Canvas.