And even then modern emulators almost never have bit-identical rendering output to the original, if nothing else because there is not such standard for *GPUs*. No, your AMD does not render the same exact pixels as your NVidia. The official Khronos test suites have error margins.
So trying to get bit-identical output to the Live2D SDK would be a complete waste of time, because the GPU you're going to feed that data to isn't going to give you bit-identical behavior either.
This isn't like a physics engine that has to run a 10 minute game replay 1:1 without desync.
"But Live2D has physics"
Pendulum physics are convergent, not chaotic/divergent. Small errors in the simulation do not accumulate over time. This is a non-issue here.